My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Miner
Giant Snowball
Cannon Musketeer Hog Rider Baby Dragon Miner
Zap
Cannon
Barbarian Barrel
Cannon Musketeer Giant Skeleton
The Log
Cannon Musketeer Hog Rider Giant Skeleton
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Baby Dragon Giant Skeleton Miner
Fireball
Cannon Musketeer Hog Rider Baby Dragon
Poison
Cannon Musketeer
Lightning
Cannon Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Earthquake Miner Musketeer Hog Rider Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Earthquake Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Giant Skeleton Miner
Cannon
Earthquake
Hog Rider Arrows Giant Skeleton
Musketeer
Hog Rider Baby Dragon Giant Skeleton Miner
Hog Rider
Arrows Earthquake Musketeer Baby Dragon Giant Skeleton
Baby Dragon
Musketeer Hog Rider Giant Skeleton Miner
Giant Skeleton
Arrows Earthquake Musketeer Hog Rider Baby Dragon Miner
Miner
Arrows Musketeer Baby Dragon Giant Skeleton

Defense Synergies 1 8

Arrows
Cannon Giant Skeleton
Cannon
Musketeer Arrows Earthquake Baby Dragon
Earthquake
Cannon
Musketeer
Cannon Baby Dragon Giant Skeleton Miner
Hog Rider
Baby Dragon
Cannon Musketeer Giant Skeleton
Giant Skeleton
Arrows Musketeer Baby Dragon
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Musketeer Baby Dragon
Cannon Musketeer
Cannon Musketeer Giant Skeleton
Cannon Musketeer
Arrows Earthquake Giant Skeleton
Arrows Cannon Earthquake Musketeer Baby Dragon
Musketeer Arrows Cannon Baby Dragon
Earthquake Arrows Cannon Musketeer Baby Dragon Giant Skeleton
Cannon Musketeer
Cannon Musketeer Giant Skeleton Miner
Arrows Cannon Earthquake Musketeer Baby Dragon Giant Skeleton
Arrows Musketeer Baby Dragon
Cannon Earthquake Musketeer Giant Skeleton
Arrows Cannon Earthquake Baby Dragon
Cannon
Cannon
Arrows Cannon Musketeer
Arrows Cannon Musketeer Baby Dragon
Arrows Earthquake Baby Dragon Cannon Musketeer Giant Skeleton
Cannon Musketeer
Arrows Cannon Earthquake Musketeer Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Arrows Musketeer Baby Dragon Miner
Giant Skeleton Musketeer
Giant Skeleton Musketeer
Giant Skeleton Cannon Musketeer
Arrows Musketeer Baby Dragon
Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Baby Dragon
Cannon Musketeer
Musketeer Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Cannon
Cannon Musketeer Baby Dragon
Musketeer Baby Dragon Giant Skeleton
Arrows Cannon Earthquake Musketeer Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Musketeer Baby Dragon Giant Skeleton
Arrows Musketeer Baby Dragon Miner
Earthquake Arrows Baby Dragon Giant Skeleton Miner
Earthquake Arrows Musketeer Giant Skeleton
Arrows Earthquake Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Earthquake Musketeer Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Miner
Musketeer
Miner Arrows Earthquake Musketeer
Arrows Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon Miner
Earthquake Arrows Musketeer Baby Dragon
Earthquake Arrows Musketeer Baby Dragon
Earthquake Arrows Musketeer Baby Dragon
Earthquake Arrows Musketeer Baby Dragon
Arrows Earthquake
Arrows Earthquake Musketeer Baby Dragon
Arrows Earthquake Baby Dragon Miner
Earthquake Musketeer Baby Dragon Giant Skeleton
Arrows
Musketeer
Earthquake Arrows Musketeer Baby Dragon
Arrows Earthquake Baby Dragon
Arrows Miner Earthquake Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Miner
Miner Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer
Arrows Earthquake Musketeer Miner
Arrows
Giant Skeleton
Arrows Earthquake
Earthquake Musketeer
Arrows Musketeer Baby Dragon
Arrows
Miner Musketeer Baby Dragon
Arrows Earthquake Musketeer Baby Dragon
Arrows Giant Skeleton
Musketeer
Musketeer Baby Dragon Giant Skeleton
Musketeer
Musketeer Baby Dragon Giant Skeleton Miner

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