My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Three Musketeers
Giant Snowball
Bomber Minions Barbarians Three Musketeers
Zap
Bomber Minions Three Musketeers
Barbarian Barrel
Bomber Barbarians Three Musketeers
The Log
Bomber Barbarians Three Musketeers
Earthquake
Bomber Barbarians Elixir Collector
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Barbarians Three Musketeers P.E.K.K.A
Fireball
Bomber Minions Barbarians Elixir Collector Three Musketeers
Poison
Bomber Minions Barbarians Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Minions Freeze Barbarians Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Minions Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions P.E.K.K.A
Arrows
P.E.K.K.A Freeze
Minions
Bomber P.E.K.K.A
Barbarians
Elixir Collector
Three Musketeers
Freeze
Arrows
P.E.K.K.A
Arrows Bomber Minions

Defense Synergies 0 5

Bomber
P.E.K.K.A
Arrows
Barbarians P.E.K.K.A
Minions
Freeze P.E.K.K.A
Barbarians
Arrows
Elixir Collector
Three Musketeers
Freeze
Minions
P.E.K.K.A
Bomber Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
Barbarians P.E.K.K.A Bomber Minions Three Musketeers
Barbarians Three Musketeers P.E.K.K.A Bomber Minions Freeze
Barbarians Three Musketeers P.E.K.K.A Bomber Minions
Bomber Arrows Barbarians P.E.K.K.A
Arrows Freeze Bomber Minions
Minions Three Musketeers Arrows Freeze
Arrows Barbarians P.E.K.K.A
Barbarians Three Musketeers P.E.K.K.A Minions
Bomber Barbarians
Minions Barbarians Bomber Arrows Freeze
Arrows Minions Three Musketeers
Barbarians P.E.K.K.A Bomber Minions Three Musketeers Freeze
Bomber Three Musketeers Arrows Minions Barbarians Freeze P.E.K.K.A
Barbarians P.E.K.K.A Three Musketeers
Barbarians Three Musketeers Freeze P.E.K.K.A
Barbarians Three Musketeers Bomber Arrows Minions P.E.K.K.A
Arrows Bomber Minions Barbarians Three Musketeers
Arrows Freeze Bomber Minions Barbarians
Barbarians P.E.K.K.A Three Musketeers
Bomber Arrows Minions Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Bomber Arrows
Barbarians P.E.K.K.A Minions
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Three Musketeers
Arrows Minions Three Musketeers Freeze
P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians
Freeze P.E.K.K.A Minions Barbarians
P.E.K.K.A Barbarians Three Musketeers
P.E.K.K.A Minions Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Three Musketeers
Bomber Barbarians Three Musketeers
Barbarians Bomber Minions Three Musketeers Freeze P.E.K.K.A
Arrows Minions Bomber Barbarians Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Bomber Arrows
Arrows Minions Freeze
Bomber Arrows
Arrows Freeze
Arrows
Minions Three Musketeers
Arrows
Arrows
Three Musketeers
Arrows Minions Freeze
Arrows
Bomber Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers Freeze
Bomber Minions
Bomber Arrows Three Musketeers
Bomber Arrows
Minions
Arrows
Arrows Barbarians
Arrows Freeze Bomber
Arrows
Arrows
Arrows
Arrows
Minions Freeze
Bomber Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Minions Barbarians Freeze
Arrows Three Musketeers
Freeze
Arrows
Three Musketeers
Arrows Bomber
Arrows
Three Musketeers P.E.K.K.A
Minions Freeze
Freeze

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