My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Musketeer Hog Rider Witch Inferno Dragon
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Musketeer Witch Giant Skeleton
The Log
Bomber Musketeer Hog Rider Witch Giant Skeleton
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Musketeer Hog Rider Witch Giant Skeleton Inferno Dragon
Fireball
Bomber Musketeer Hog Rider Witch Inferno Dragon
Poison
Bomber Musketeer Witch
Lightning
Musketeer Witch Inferno Dragon
Rocket
Musketeer Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Fireball Musketeer Hog Rider Inferno Dragon Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Fireball Musketeer

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Arrows
Fireball Hog Rider Giant Skeleton
Fireball
Arrows Hog Rider
Musketeer
Hog Rider Giant Skeleton
Hog Rider
Arrows Fireball Musketeer Bomber Witch Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Bomber Arrows Musketeer Hog Rider Witch
Inferno Dragon

Defense Synergies 0 5

Bomber
Arrows
Fireball Giant Skeleton
Fireball
Arrows Musketeer
Musketeer
Fireball Giant Skeleton
Hog Rider
Witch
Giant Skeleton
Giant Skeleton
Arrows Musketeer Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer
Inferno Dragon Bomber Musketeer Witch
Witch Bomber Musketeer Giant Skeleton Inferno Dragon
Witch Inferno Dragon Bomber Musketeer
Bomber Arrows Fireball Giant Skeleton
Arrows Fireball Bomber Musketeer
Musketeer Inferno Dragon Arrows Fireball Witch
Arrows Fireball Musketeer Giant Skeleton
Witch Inferno Dragon Musketeer
Bomber Musketeer Giant Skeleton
Witch Bomber Arrows Fireball Musketeer Giant Skeleton
Arrows Musketeer Inferno Dragon Fireball Witch
Bomber Fireball Musketeer Witch Giant Skeleton
Bomber Fireball Arrows Witch
Inferno Dragon
Fireball Inferno Dragon
Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Bomber Musketeer Witch
Arrows Witch Bomber Fireball Musketeer Giant Skeleton Inferno Dragon
Musketeer Inferno Dragon
Bomber Arrows Fireball Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Giant Skeleton
Fireball Bomber Arrows Musketeer Inferno Dragon
Giant Skeleton Musketeer Witch
Giant Skeleton Fireball Musketeer
Giant Skeleton Musketeer Witch Inferno Dragon
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Fireball Witch Inferno Dragon
Witch Musketeer Inferno Dragon
Inferno Dragon Musketeer Witch Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball Witch
Bomber Fireball Musketeer Witch
Witch Bomber Fireball Musketeer Giant Skeleton Inferno Dragon
Arrows Bomber Fireball Musketeer Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Giant Skeleton
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Arrows Fireball Musketeer Giant Skeleton
Bomber Fireball Arrows
Arrows Fireball Musketeer Witch
Bomber Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Bomber Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Bomber
Bomber Arrows Fireball Musketeer
Bomber Arrows Fireball Witch
Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Bomber Fireball Witch
Witch Inferno Dragon
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball
Bomber Arrows Fireball Musketeer
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Musketeer
Arrows Bomber Fireball Musketeer
Arrows Fireball Giant Skeleton
Musketeer
Fireball Musketeer Witch Giant Skeleton
Fireball Musketeer Witch
Fireball Musketeer Witch Giant Skeleton

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