My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Prince
Giant Snowball
Bomber Barbarians Minion Horde Hog Rider
Zap
Bomber Minion Horde Prince
Barbarian Barrel
Bomber Barbarians Bomb Tower
The Log
Bomber Barbarians Hog Rider Prince
Earthquake
Bomber Barbarians Bomb Tower Hog Rider
Arrows
Bomber Minion Horde
Royal Delivery
Bomber Barbarians Minion Horde Hog Rider Prince
Fireball
Bomber Barbarians Minion Horde Bomb Tower Hog Rider
Poison
Bomber Barbarians Minion Horde Bomb Tower
Lightning
Bomb Tower Prince
Rocket
Barbarians Minion Horde Bomb Tower Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Bomb Tower Hog Rider Barbarians Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Arrows Bomb Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Prince
Arrows
Hog Rider Prince
Barbarians
Hog Rider
Minion Horde
Hog Rider Prince
Bomb Tower
Hog Rider
Arrows The Log Bomber Barbarians Minion Horde Prince
Prince
Bomber Arrows Minion Horde Hog Rider The Log
The Log
Hog Rider Prince

Defense Synergies 2 6

Bomber
The Log
Arrows
Barbarians Bomb Tower Prince
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians The Log
Bomb Tower
The Log Arrows
Hog Rider
Prince
The Log Arrows
The Log
Bomb Tower Prince Bomber Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde The Log
Barbarians Minion Horde Bomb Tower Bomber Prince The Log
Barbarians Minion Horde Bomb Tower Prince Bomber
Barbarians Minion Horde Bomb Tower Prince Bomber
Bomber Arrows Barbarians Bomb Tower Prince The Log
Arrows The Log Bomber Bomb Tower
Minion Horde Arrows Bomb Tower
Arrows Barbarians Bomb Tower The Log
Barbarians Minion Horde Bomb Tower Prince
Bomber Barbarians Minion Horde Prince
Barbarians Minion Horde Bomber Arrows Bomb Tower The Log
Arrows Minion Horde
Barbarians Minion Horde Bomb Tower Prince Bomber The Log
Bomber Bomb Tower Arrows Barbarians Minion Horde Prince The Log
Barbarians Minion Horde Bomb Tower Prince
Barbarians Minion Horde Bomb Tower Prince The Log
Barbarians Minion Horde Bomb Tower Bomber Arrows Prince
Arrows Bomb Tower Bomber Barbarians Minion Horde Prince The Log
Arrows Bomb Tower The Log Bomber Barbarians
Barbarians Bomb Tower Prince
Bomber Arrows Barbarians Minion Horde Bomb Tower Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince
Bomber Arrows Bomb Tower Prince The Log
Barbarians Minion Horde Bomb Tower Prince The Log
Prince Barbarians Minion Horde The Log
Barbarians Minion Horde Prince
Arrows Minion Horde Bomb Tower
Prince Barbarians Minion Horde Bomb Tower
Barbarians Minion Horde Bomb Tower Prince
Minion Horde Barbarians Bomb Tower Prince The Log
Barbarians Minion Horde
Barbarians Minion Horde Bomb Tower Prince
Arrows Barbarians Prince The Log
Barbarians Prince Minion Horde Bomb Tower
Bomber Barbarians Minion Horde Bomb Tower
Barbarians Bomber Minion Horde Bomb Tower Prince The Log
Arrows Bomber Barbarians Minion Horde Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde The Log
Arrows The Log
Arrows Minion Horde The Log
Arrows Barbarians Prince The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Bomber Arrows Minion Horde The Log
Arrows The Log
Arrows The Log
Minion Horde Prince
Arrows Minion Horde Prince The Log
Arrows
The Log
Arrows Minion Horde
Arrows Prince The Log
Bomber Arrows Minion Horde The Log
Arrows Minion Horde The Log
Arrows
Bomber Minion Horde
Bomber Arrows Prince The Log
Bomber Arrows The Log
Minion Horde Prince The Log
Arrows
Prince The Log
Arrows Barbarians Minion Horde The Log
Arrows The Log Bomber
Minion Horde
Arrows The Log
Arrows Prince The Log
Arrows The Log
Arrows Minion Horde
Minion Horde
Minion Horde
Bomber Arrows Minion Horde The Log
Arrows Minion Horde
Minion Horde Prince
Arrows The Log
Minion Horde Barbarians Prince
Arrows
Arrows The Log
Minion Horde Prince
Arrows The Log Bomber
Arrows
Minion Horde Prince
Minion Horde The Log
Prince The Log

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