My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Graveyard
Giant Snowball
Bats Archers Graveyard
Zap
Bats Archers Graveyard
Barbarian Barrel
Archers Knight Electro Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Bats Archers Graveyard
Royal Delivery
Bats Archers Knight Electro Wizard Graveyard
Fireball
Archers Electro Wizard
Poison
Bats Archers Electro Wizard Graveyard
Lightning
Knight Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Knight Electro Wizard Giant Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Graveyard
Archers
Knight Arrows Giant Graveyard
Arrows
Giant Graveyard Archers Knight
Knight
Bats Archers Graveyard Arrows The Log Electro Wizard
Giant
Bats Arrows Graveyard Archers The Log Electro Wizard
The Log
Knight Giant Graveyard
Electro Wizard
Graveyard Knight Giant
Graveyard
Arrows Knight Giant Electro Wizard Bats Archers The Log

Defense Synergies 3 7

Bats
Knight The Log Electro Wizard
Archers
Knight The Log Electro Wizard
Arrows
Knight
Knight
Bats Archers Electro Wizard Arrows The Log
Giant
The Log
Bats Archers Knight Electro Wizard
Electro Wizard
Knight Bats Archers The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Bats Knight The Log Electro Wizard
Bats Archers Knight Electro Wizard
Bats Knight Electro Wizard
Arrows The Log
Arrows The Log Bats Archers Electro Wizard
Bats Electro Wizard Archers Arrows
Arrows The Log Electro Wizard
Knight Archers Electro Wizard
Bats Archers Electro Wizard Arrows Knight The Log
Arrows Bats Archers Electro Wizard
Bats Knight The Log Electro Wizard
Bats Arrows The Log Electro Wizard
Knight Electro Wizard
The Log Electro Wizard
Bats Arrows Knight Electro Wizard
Arrows Bats Archers Knight The Log Electro Wizard
Arrows The Log Bats Archers Knight Electro Wizard
Electro Wizard
Bats Archers Arrows Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Electro Wizard Archers Arrows Knight The Log
Bats Knight The Log Electro Wizard
Bats Knight The Log Electro Wizard
Knight
Arrows Bats Archers Electro Wizard
Bats Archers Knight Electro Wizard
Knight
Electro Wizard Bats Knight The Log
Bats Knight
Arrows The Log Electro Wizard
Knight
Archers
Electro Wizard Bats Archers Knight The Log
Bats Arrows Archers The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Knight The Log
Arrows The Log
Arrows Bats
Archers Arrows The Log
Arrows The Log
Arrows The Log
Bats Electro Wizard
Arrows Knight The Log Electro Wizard
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Archers Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Bats Archers Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats Archers
Archers Arrows Electro Wizard
Arrows The Log
Knight Electro Wizard
Arrows The Log
Arrows
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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