My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Hunter Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Barbarians Flying Machine
Zap
Flying Machine
Barbarian Barrel
Barbarians Elite Barbarians Wizard Hunter
The Log
Barbarians Elite Barbarians Hunter
Earthquake
Barbarians
Arrows
Flying Machine
Royal Delivery
Barbarians Elite Barbarians Flying Machine Wizard Hunter
Fireball
Barbarians Elite Barbarians Flying Machine Wizard Hunter
Poison
Barbarians Flying Machine Wizard Hunter
Lightning
Elite Barbarians Wizard Hunter
Rocket
Barbarians Elite Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Flying Machine Hunter Barbarians Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Void Flying Machine Hunter

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Void Golem
Barbarians
Elite Barbarians
Arrows Wizard
Flying Machine
Golem
Wizard
Elite Barbarians Golem
Void
Arrows
Hunter
Golem
Golem
Arrows Flying Machine Wizard Hunter

Defense Synergies 0 5

Arrows
Barbarians Void
Barbarians
Arrows
Elite Barbarians
Wizard Hunter
Flying Machine
Hunter
Wizard
Elite Barbarians
Void
Arrows
Hunter
Elite Barbarians Flying Machine
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard Void
Barbarians Elite Barbarians Hunter Flying Machine
Barbarians Hunter Elite Barbarians Void
Barbarians Elite Barbarians Hunter
Arrows Barbarians Elite Barbarians
Arrows Flying Machine Hunter
Hunter Arrows Flying Machine Wizard Void
Arrows Barbarians Flying Machine Void
Barbarians Hunter Elite Barbarians
Elite Barbarians Barbarians Hunter
Barbarians Arrows Flying Machine Wizard Hunter
Arrows Hunter Flying Machine Wizard
Barbarians Hunter Elite Barbarians Flying Machine Wizard
Wizard Arrows Barbarians Hunter
Barbarians Elite Barbarians Hunter
Barbarians Elite Barbarians Hunter
Barbarians Wizard Arrows Elite Barbarians Hunter
Arrows Barbarians Elite Barbarians Flying Machine Wizard Hunter
Arrows Wizard Hunter Barbarians Flying Machine
Barbarians Elite Barbarians Hunter
Wizard Arrows Barbarians Elite Barbarians Flying Machine Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Void
Void Arrows Elite Barbarians Flying Machine Wizard Hunter
Barbarians Elite Barbarians Hunter
Hunter Barbarians Elite Barbarians
Barbarians Elite Barbarians Hunter
Arrows Wizard Flying Machine Hunter
Barbarians Elite Barbarians Flying Machine Void Hunter
Barbarians Elite Barbarians Hunter
Void Barbarians Elite Barbarians Flying Machine
Barbarians
Barbarians Elite Barbarians Flying Machine Hunter
Arrows Barbarians Elite Barbarians Void
Barbarians Elite Barbarians Wizard Hunter
Wizard Barbarians Flying Machine
Barbarians Elite Barbarians Flying Machine Hunter
Arrows Barbarians Elite Barbarians Flying Machine Wizard Hunter
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Flying Machine
Arrows Void Flying Machine
Arrows Flying Machine Void
Arrows Barbarians Flying Machine Void
Wizard Arrows
Arrows Wizard Flying Machine Hunter
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard Hunter
Arrows Void Flying Machine Wizard
Elite Barbarians Void
Void Arrows Flying Machine Wizard
Void Arrows Flying Machine Wizard
Flying Machine Elite Barbarians Void Hunter
Arrows Flying Machine Void
Arrows Elite Barbarians Flying Machine
Arrows Flying Machine Wizard Hunter
Arrows Flying Machine Wizard
Arrows
Void Arrows Flying Machine Wizard Hunter
Arrows Flying Machine Wizard
Void
Arrows Wizard Void
Void
Arrows Barbarians Flying Machine Void
Arrows Wizard Hunter
Arrows Void Flying Machine Wizard Hunter
Void Arrows Flying Machine Wizard
Void Arrows
Elite Barbarians Arrows Flying Machine Wizard Hunter
Flying Machine Wizard Void
Elite Barbarians Void
Void Arrows Wizard Hunter
Void Arrows
Arrows Wizard
Barbarians Flying Machine Void
Arrows Flying Machine Wizard Hunter
Arrows
Void Flying Machine Wizard Hunter
Arrows Flying Machine Wizard
Void Arrows
Elite Barbarians Flying Machine
Elite Barbarians Flying Machine
Flying Machine Void
Void Flying Machine

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