My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Barbarians Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Goblin Giant
Barbarian Barrel
Barbarians Valkyrie Skeleton Army Witch
The Log
Barbarians Hog Rider Skeleton Army Witch
Earthquake
Barbarians Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Skeleton Army Witch
Fireball
Barbarians Hog Rider Skeleton Army Witch
Poison
Barbarians Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Barbarians Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Barbarians Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Goblin Giant
Barbarians
Hog Rider
Valkyrie
Hog Rider Witch
Hog Rider
Arrows Valkyrie Lightning Barbarians Witch
Skeleton Army
Witch
Valkyrie Hog Rider Goblin Giant
Lightning
Hog Rider Arrows Goblin Giant
Goblin Giant
Arrows Witch Lightning

Defense Synergies 0 5

Arrows
Barbarians Valkyrie Lightning
Barbarians
Arrows Skeleton Army
Valkyrie
Arrows Witch
Hog Rider
Skeleton Army
Barbarians
Witch
Valkyrie
Lightning
Arrows
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Goblin Giant
Barbarians Skeleton Army Valkyrie Witch
Barbarians Skeleton Army Witch Valkyrie Lightning
Barbarians Skeleton Army Witch Valkyrie
Lightning Arrows Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie
Lightning Arrows Witch
Lightning Arrows Barbarians Valkyrie Goblin Giant
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Valkyrie
Barbarians Valkyrie Skeleton Army Witch Arrows Goblin Giant
Arrows Witch
Barbarians Skeleton Army Valkyrie Witch Lightning
Valkyrie Skeleton Army Arrows Barbarians Witch
Barbarians Skeleton Army
Barbarians Skeleton Army Lightning
Barbarians Arrows Valkyrie Skeleton Army Witch
Arrows Barbarians Valkyrie Skeleton Army Witch
Arrows Valkyrie Witch Barbarians
Barbarians
Valkyrie Skeleton Army Arrows Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Witch
Arrows Valkyrie Lightning
Barbarians Skeleton Army Valkyrie Witch Lightning Goblin Giant
Valkyrie Skeleton Army Lightning Barbarians Goblin Giant
Barbarians Valkyrie Skeleton Army Witch Goblin Giant
Arrows Witch Goblin Giant
Skeleton Army Barbarians Valkyrie Witch Lightning Goblin Giant
Barbarians Valkyrie Skeleton Army Goblin Giant
Lightning Barbarians Valkyrie Skeleton Army Witch
Witch Barbarians Skeleton Army Goblin Giant
Barbarians Valkyrie Witch
Skeleton Army Lightning Arrows Barbarians Valkyrie Goblin Giant
Barbarians Skeleton Army Lightning Valkyrie Witch Goblin Giant
Barbarians Valkyrie Skeleton Army Witch
Barbarians Skeleton Army Witch Valkyrie Lightning Goblin Giant
Arrows Valkyrie Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows Goblin Giant
Lightning Arrows Barbarians Valkyrie
Arrows Valkyrie
Arrows Witch Goblin Giant
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows Valkyrie
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows Barbarians
Arrows Valkyrie Witch
Witch
Arrows Witch Lightning
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch
Lightning Witch
Lightning
Lightning Arrows
Lightning Arrows
Arrows Lightning
Lightning Barbarians Skeleton Army Witch
Lightning Arrows Witch
Arrows
Lightning Valkyrie
Arrows Lightning
Lightning Arrows
Witch Lightning
Witch Lightning
Lightning Witch Goblin Giant

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