My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Wizard Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Giant Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Valkyrie Wizard Baby Dragon Witch P.E.K.K.A
Fireball
Barbarians Wizard Baby Dragon Witch
Poison
Barbarians Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch
Rocket
Barbarians Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Baby Dragon Barbarians Giant Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Baby Dragon Barbarians

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant P.E.K.K.A
Barbarians
Valkyrie
Giant Wizard Baby Dragon Witch P.E.K.K.A
Giant
Arrows Valkyrie Wizard Baby Dragon Witch
Wizard
Valkyrie Giant P.E.K.K.A
Baby Dragon
Valkyrie Giant Witch P.E.K.K.A
Witch
Valkyrie Giant Baby Dragon P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon Witch

Defense Synergies 0 10

Arrows
Barbarians Valkyrie P.E.K.K.A
Barbarians
Arrows
Valkyrie
Arrows Wizard Baby Dragon Witch P.E.K.K.A
Giant
Wizard
Valkyrie P.E.K.K.A
Baby Dragon
Valkyrie Witch P.E.K.K.A
Witch
Valkyrie Baby Dragon
P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Barbarians P.E.K.K.A Valkyrie Witch
Barbarians Witch P.E.K.K.A Valkyrie
Barbarians Witch P.E.K.K.A Valkyrie
Arrows Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Barbarians Valkyrie Baby Dragon P.E.K.K.A
Barbarians Witch P.E.K.K.A
Barbarians Valkyrie
Barbarians Valkyrie Witch Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Barbarians P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Arrows Barbarians Baby Dragon Witch P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Wizard Arrows Valkyrie Witch P.E.K.K.A
Arrows Barbarians Valkyrie Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Barbarians
Barbarians P.E.K.K.A
Valkyrie Wizard Arrows Barbarians Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Wizard Baby Dragon
Barbarians P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie Witch
Arrows Wizard Baby Dragon Witch
P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Barbarians Valkyrie Baby Dragon Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie Witch
P.E.K.K.A Arrows Barbarians Valkyrie
Barbarians P.E.K.K.A Valkyrie Wizard Witch
Wizard Barbarians Valkyrie Baby Dragon Witch
Barbarians Witch Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Barbarians Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Barbarians Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Barbarians Witch
Arrows Wizard Baby Dragon Witch
Arrows
Valkyrie Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
P.E.K.K.A
Baby Dragon Witch
Witch
Baby Dragon Witch

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