My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Furnace
Zap
Furnace
Barbarian Barrel
Barbarians Valkyrie Furnace Wizard Executioner Electro Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Valkyrie Wizard Executioner P.E.K.K.A Electro Wizard
Fireball
Barbarians Furnace Wizard Executioner Electro Wizard
Poison
Barbarians Furnace Wizard Executioner Electro Wizard
Lightning
Valkyrie Furnace Wizard Executioner Electro Wizard
Rocket
Barbarians Valkyrie Furnace Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Furnace Electro Wizard Barbarians Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Furnace Electro Wizard

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A
Barbarians
Valkyrie
Furnace Wizard Executioner P.E.K.K.A Electro Wizard
Furnace
Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Executioner
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Furnace Wizard Executioner
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 0 14

Arrows
Barbarians Valkyrie Furnace P.E.K.K.A
Barbarians
Arrows Furnace
Valkyrie
Arrows Furnace Wizard Executioner P.E.K.K.A Electro Wizard
Furnace
Arrows Barbarians Valkyrie Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Executioner
Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Furnace Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner Electro Wizard
Barbarians P.E.K.K.A Valkyrie Furnace Executioner Electro Wizard
Barbarians Furnace P.E.K.K.A Valkyrie Executioner Electro Wizard
Barbarians P.E.K.K.A Valkyrie Furnace Electro Wizard
Arrows Barbarians Valkyrie P.E.K.K.A
Arrows Valkyrie Furnace Executioner Electro Wizard
Furnace Electro Wizard Arrows Wizard Executioner
Arrows Barbarians Valkyrie P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Furnace
Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Executioner Electro Wizard Arrows Furnace Wizard
Arrows Executioner Furnace Wizard Electro Wizard
Barbarians Furnace P.E.K.K.A Valkyrie Wizard Electro Wizard
Valkyrie Wizard Executioner Arrows Barbarians Furnace P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Furnace Electro Wizard
Barbarians Furnace P.E.K.K.A Electro Wizard
Barbarians Wizard Arrows Valkyrie Furnace Executioner P.E.K.K.A Electro Wizard
Arrows Barbarians Valkyrie Furnace Wizard Executioner Electro Wizard
Arrows Valkyrie Furnace Wizard Executioner Barbarians Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Barbarians Furnace Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Furnace P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Executioner
Barbarians P.E.K.K.A Valkyrie Furnace Electro Wizard
Valkyrie P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Valkyrie Executioner
Arrows Furnace Wizard Executioner Electro Wizard
P.E.K.K.A Barbarians Valkyrie Furnace Electro Wizard
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Electro Wizard Barbarians Valkyrie
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Arrows Barbarians Valkyrie Electro Wizard
Barbarians P.E.K.K.A Valkyrie Wizard Executioner
Wizard Barbarians Valkyrie Furnace Executioner
Barbarians Electro Wizard Valkyrie Furnace Executioner P.E.K.K.A
Arrows Valkyrie Executioner Barbarians Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner Electro Wizard
Arrows
Arrows Barbarians Valkyrie
Wizard Executioner Arrows Valkyrie Furnace
Arrows Wizard Executioner Furnace
Arrows Furnace Wizard Executioner
Arrows Wizard Executioner
Arrows Wizard
Electro Wizard
Arrows Valkyrie Wizard Electro Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows Furnace
Arrows Furnace Wizard Executioner
Arrows Furnace Wizard Executioner
Arrows
Arrows Wizard Executioner Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Barbarians
Arrows Valkyrie Furnace Wizard Executioner
Arrows Wizard Executioner Electro Wizard
Arrows Wizard
Arrows
Arrows Furnace Wizard Executioner Electro Wizard
Electro Wizard Wizard
Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Barbarians
Arrows Wizard Executioner Electro Wizard
Arrows
Valkyrie Wizard Executioner Electro Wizard
Arrows Wizard Executioner
Arrows
Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard

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