My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Barrel Dark Prince
Giant Snowball
Barbarians Royal Recruits Goblin Barrel Witch
Zap
Goblin Barrel Dark Prince Witch
Barbarian Barrel
Barbarians Royal Recruits Bomb Tower Goblin Barrel Dark Prince Witch
The Log
Barbarians Royal Recruits Goblin Barrel Dark Prince Witch
Earthquake
Barbarians Bomb Tower Goblin Barrel Witch
Arrows
Royal Recruits Goblin Barrel Witch
Royal Delivery
Barbarians Royal Recruits Goblin Barrel Dark Prince Witch
Fireball
Barbarians Bomb Tower Goblin Barrel Witch
Poison
Barbarians Royal Recruits Bomb Tower Witch
Lightning
Bomb Tower Dark Prince Witch
Rocket
Barbarians Bomb Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Bomb Tower Dark Prince Barbarians Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Bomb Tower

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Dark Prince
Barbarians
Royal Recruits
Bomb Tower
Goblin Barrel
Dark Prince Arrows
Dark Prince
Goblin Barrel Arrows Witch
Witch
Dark Prince
The Log

Defense Synergies 1 7

Arrows
Barbarians Bomb Tower Dark Prince
Barbarians
Arrows
Royal Recruits
The Log
Bomb Tower
The Log Arrows
Goblin Barrel
Dark Prince
Arrows Witch The Log
Witch
Dark Prince The Log
The Log
Bomb Tower Royal Recruits Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits The Log
Barbarians Bomb Tower Royal Recruits Dark Prince Witch The Log
Barbarians Bomb Tower Witch Royal Recruits Dark Prince
Barbarians Royal Recruits Bomb Tower Witch Dark Prince
Arrows Barbarians Royal Recruits Bomb Tower Dark Prince The Log
Arrows The Log Bomb Tower Dark Prince
Arrows Bomb Tower Witch
Arrows Barbarians Royal Recruits Bomb Tower The Log
Barbarians Witch Royal Recruits Bomb Tower
Barbarians Royal Recruits Dark Prince
Barbarians Witch Arrows Royal Recruits Bomb Tower Dark Prince The Log
Arrows Witch
Barbarians Royal Recruits Bomb Tower Dark Prince Witch The Log
Bomb Tower Arrows Barbarians Royal Recruits Dark Prince Witch The Log
Barbarians Royal Recruits Bomb Tower
Barbarians Bomb Tower Royal Recruits The Log
Barbarians Bomb Tower Arrows Royal Recruits Dark Prince Witch
Arrows Bomb Tower Barbarians Royal Recruits Dark Prince Witch The Log
Arrows Bomb Tower Witch The Log Barbarians Royal Recruits Dark Prince
Barbarians Royal Recruits Bomb Tower
Royal Recruits Dark Prince Arrows Barbarians Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Dark Prince Witch
Arrows Bomb Tower The Log
Barbarians Royal Recruits Bomb Tower Dark Prince Witch The Log
Royal Recruits Dark Prince Barbarians The Log
Barbarians Royal Recruits Dark Prince Witch
Arrows Bomb Tower Witch
Royal Recruits Dark Prince Barbarians Bomb Tower Witch
Barbarians Royal Recruits Bomb Tower Dark Prince
Royal Recruits Barbarians Bomb Tower Dark Prince Witch The Log
Royal Recruits Witch Barbarians
Barbarians Royal Recruits Bomb Tower Dark Prince Witch
Royal Recruits Arrows Barbarians Dark Prince The Log
Barbarians Royal Recruits Dark Prince Bomb Tower Witch
Royal Recruits Barbarians Bomb Tower Witch
Barbarians Royal Recruits Witch Bomb Tower Dark Prince The Log
Arrows Barbarians Royal Recruits Bomb Tower Dark Prince Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Royal Recruits Dark Prince The Log
Arrows Dark Prince The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Arrows Royal Recruits Dark Prince The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows Royal Recruits The Log
Arrows
Arrows Dark Prince The Log
Arrows Witch The Log
The Log
Arrows
The Log
Arrows Barbarians Royal Recruits The Log
Arrows The Log Dark Prince Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Barbarians Royal Recruits Dark Prince Witch
Arrows Witch
Arrows The Log
Dark Prince
Arrows The Log
Arrows
Royal Recruits Dark Prince
Royal Recruits Witch The Log
Witch
Royal Recruits Dark Prince Witch The Log

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