My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Musketeer Flying Machine Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Barbarians Musketeer Flying Machine Miner
Zap
Flying Machine
Barbarian Barrel
Barbarians Rascals Musketeer
The Log
Barbarians Rascals Musketeer
Earthquake
Barbarians
Arrows
Rascals Flying Machine
Royal Delivery
Barbarians Rascals Musketeer Flying Machine Miner
Fireball
Barbarians Rascals Musketeer Flying Machine
Poison
Barbarians Rascals Musketeer Flying Machine
Lightning
Musketeer
Rocket
Barbarians Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Musketeer Flying Machine Poison Barbarians Rascals Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Miner Musketeer Flying Machine

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Miner
Barbarians
Rascals
Musketeer Flying Machine Miner
Musketeer
Giant Rascals Miner
Flying Machine
Rascals Giant
Giant
Arrows Musketeer Poison Miner Flying Machine
Poison
Giant Miner
Miner
Giant Poison Arrows Rascals Musketeer

Defense Synergies 0 4

Arrows
Barbarians
Barbarians
Arrows
Rascals
Musketeer
Musketeer
Rascals Flying Machine Miner
Flying Machine
Musketeer
Giant
Poison
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Flying Machine
Barbarians Rascals Musketeer Flying Machine
Barbarians Rascals Musketeer
Barbarians Rascals Musketeer
Arrows Barbarians Poison
Arrows Rascals Musketeer Flying Machine
Musketeer Arrows Rascals Flying Machine Poison
Arrows Barbarians Rascals Musketeer Flying Machine Poison
Barbarians Rascals Musketeer
Barbarians Rascals Musketeer Miner
Barbarians Poison Arrows Rascals Musketeer Flying Machine
Arrows Musketeer Rascals Flying Machine Poison
Barbarians Rascals Musketeer Flying Machine
Arrows Barbarians Rascals Poison
Barbarians Rascals
Barbarians Rascals
Barbarians Arrows Rascals Musketeer Poison
Arrows Barbarians Rascals Musketeer Flying Machine
Arrows Poison Barbarians Rascals Musketeer Flying Machine
Barbarians Musketeer
Rascals Arrows Barbarians Musketeer Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals
Poison Arrows Musketeer Flying Machine Miner
Barbarians Rascals Musketeer
Barbarians Rascals Musketeer
Barbarians Rascals Musketeer
Arrows Poison Rascals Musketeer Flying Machine
Rascals Barbarians Musketeer Flying Machine
Barbarians Rascals
Barbarians Flying Machine Poison
Barbarians Musketeer
Barbarians Rascals Musketeer Flying Machine
Arrows Barbarians Poison
Barbarians Rascals
Barbarians Rascals Musketeer Flying Machine
Barbarians Rascals Musketeer Flying Machine Poison
Arrows Poison Barbarians Rascals Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Rascals Musketeer Flying Machine
Arrows Poison Musketeer Flying Machine Miner
Arrows Flying Machine Poison Miner
Arrows Barbarians Rascals Musketeer Flying Machine Poison
Poison Arrows
Arrows Poison Musketeer Flying Machine
Arrows Musketeer Flying Machine Poison
Arrows Poison Flying Machine
Arrows Poison Miner Flying Machine
Musketeer Poison
Poison Miner Arrows Musketeer Flying Machine
Poison Arrows Musketeer Flying Machine
Flying Machine Poison Musketeer Miner
Arrows Musketeer Flying Machine Poison
Arrows Musketeer Flying Machine Poison
Arrows Musketeer Flying Machine Poison
Arrows Musketeer Flying Machine Poison
Arrows Poison
Arrows Musketeer Flying Machine Poison
Arrows Flying Machine Poison Miner
Musketeer Poison
Arrows Poison
Musketeer
Arrows Barbarians Musketeer Flying Machine Poison
Arrows Poison
Arrows Poison Miner Musketeer Flying Machine
Arrows Musketeer Flying Machine Poison Miner
Poison Miner Arrows Musketeer
Poison Arrows Musketeer Flying Machine
Musketeer Flying Machine Poison
Poison Arrows Musketeer Miner
Arrows Poison
Arrows Poison
Barbarians Musketeer Flying Machine
Poison Arrows Musketeer Flying Machine
Arrows
Poison Miner Rascals Musketeer Flying Machine
Arrows Musketeer Flying Machine Poison
Arrows Poison
Musketeer Flying Machine
Rascals Musketeer Flying Machine Poison
Musketeer Flying Machine Poison
Poison Musketeer Flying Machine Miner

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