My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Barbarians Musketeer
Zap
Dark Prince Prince
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard Dark Prince
The Log
Barbarians Mini P.E.K.K.A Musketeer Dark Prince Prince
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Fireball
Barbarians Musketeer Wizard
Poison
Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Rocket
Barbarians Musketeer Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Musketeer Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Dark Prince Prince
Barbarians
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Wizard Dark Prince
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince Prince
Valkyrie
Musketeer Prince Mini P.E.K.K.A Wizard Dark Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Prince Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Prince
Valkyrie Dark Prince Arrows Musketeer Wizard

Defense Synergies 1 14

Arrows
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Dark Prince
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Wizard Prince
Wizard
Mini P.E.K.K.A Valkyrie Dark Prince Prince
Dark Prince
Arrows Musketeer Wizard Prince
Prince
Arrows Valkyrie Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie Dark Prince
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie Dark Prince
Arrows Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Arrows Musketeer Valkyrie Dark Prince
Musketeer Arrows Wizard
Arrows Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Barbarians Valkyrie Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Barbarians Mini P.E.K.K.A Prince Musketeer Valkyrie Wizard Dark Prince
Valkyrie Wizard Arrows Barbarians Mini P.E.K.K.A Dark Prince Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Prince
Barbarians Wizard Arrows Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Arrows Barbarians Musketeer Valkyrie Wizard Dark Prince Prince
Arrows Valkyrie Wizard Barbarians Musketeer Dark Prince
Barbarians Mini P.E.K.K.A Musketeer Prince
Valkyrie Wizard Dark Prince Arrows Barbarians Mini P.E.K.K.A Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard Prince
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Arrows Wizard Musketeer
Mini P.E.K.K.A Dark Prince Prince Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Valkyrie Dark Prince Prince
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Arrows Barbarians Valkyrie Dark Prince Prince
Barbarians Mini P.E.K.K.A Dark Prince Prince Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Musketeer Valkyrie Dark Prince Prince
Arrows Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard Dark Prince
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie Dark Prince Prince
Wizard Arrows Valkyrie Dark Prince
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer Prince
Arrows Musketeer Valkyrie Wizard Dark Prince Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Dark Prince Prince
Arrows Valkyrie Wizard
Musketeer Prince
Arrows Wizard
Musketeer Prince
Arrows Barbarians Musketeer
Arrows Valkyrie Wizard Dark Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard Prince
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Prince
Arrows Wizard
Barbarians Musketeer Dark Prince Prince
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard Dark Prince Prince
Arrows Musketeer Wizard
Arrows
Musketeer Dark Prince Prince
Musketeer
Musketeer
Musketeer Dark Prince Prince

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