My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Barbarians Hog Rider Night Witch
Zap
Inferno Tower Night Witch
Barbarian Barrel
Barbarians Inferno Tower Wizard Night Witch
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Night Witch
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard Night Witch
Fireball
Barbarians Hog Rider Inferno Tower Wizard Night Witch
Poison
Barbarians Inferno Tower Wizard Night Witch
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Night Witch
Rocket
Barbarians Hog Rider Inferno Tower Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mini P.E.K.K.A Hog Rider Night Witch Barbarians Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mini P.E.K.K.A Hog Rider Night Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A Night Witch Mega Knight
Barbarians
Hog Rider
Mini P.E.K.K.A
Arrows Hog Rider Wizard Mega Knight
Hog Rider
Arrows Barbarians Mini P.E.K.K.A Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Hog Rider Wizard Night Witch

Defense Synergies 1 8

Arrows
Mega Knight Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Wizard
Hog Rider
Inferno Tower
Arrows Night Witch Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Night Witch
Inferno Tower Mega Knight
Mega Knight
Arrows Inferno Tower Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Night Witch Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight Night Witch
Barbarians Mini P.E.K.K.A Inferno Tower Night Witch Mega Knight
Arrows Barbarians Mini P.E.K.K.A Mega Knight
Arrows Night Witch Mega Knight
Inferno Tower Arrows Wizard Night Witch
Arrows Barbarians Inferno Tower Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower Night Witch
Barbarians Mini P.E.K.K.A Inferno Tower Night Witch Mega Knight
Barbarians Arrows Wizard Night Witch Mega Knight
Arrows Inferno Tower Wizard Night Witch
Barbarians Mini P.E.K.K.A Inferno Tower Night Witch Mega Knight Wizard
Wizard Mega Knight Arrows Barbarians Mini P.E.K.K.A Night Witch
Barbarians Mini P.E.K.K.A Inferno Tower Mega Knight
Barbarians Inferno Tower Mini P.E.K.K.A Mega Knight
Barbarians Wizard Mega Knight Arrows Mini P.E.K.K.A Inferno Tower Night Witch
Arrows Mega Knight Barbarians Wizard Night Witch
Arrows Wizard Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Mega Knight Arrows Barbarians Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Inferno Tower
Arrows Mini P.E.K.K.A Wizard Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Mega Knight Barbarians Inferno Tower Night Witch
Barbarians Inferno Tower Mini P.E.K.K.A Night Witch Mega Knight
Arrows Wizard
Mini P.E.K.K.A Barbarians Inferno Tower Night Witch
Mini P.E.K.K.A Inferno Tower Mega Knight Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Inferno Tower Wizard Night Witch
Wizard Barbarians Mega Knight
Barbarians Inferno Tower Mini P.E.K.K.A Night Witch
Arrows Mega Knight Barbarians Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Barbarians
Wizard Arrows Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Night Witch
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Mini P.E.K.K.A Night Witch
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Mega Knight
Night Witch Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Night Witch
Wizard
Mini P.E.K.K.A Night Witch
Arrows Wizard Night Witch Mega Knight
Arrows
Mega Knight
Arrows Wizard
Barbarians Night Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Mega Knight

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