My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Skeleton Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Sparky
Giant Snowball
Barbarians Minion Horde Furnace Lumberjack
Zap
Minion Horde Furnace Sparky
Barbarian Barrel
Barbarians Furnace Giant Skeleton Lumberjack Sparky
The Log
Barbarians Furnace Giant Skeleton Lumberjack Sparky
Earthquake
Barbarians Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Barbarians Minion Horde Giant Skeleton Lumberjack Sparky
Fireball
Barbarians Minion Horde Furnace Lumberjack Sparky
Poison
Barbarians Minion Horde Furnace Sparky
Lightning
Furnace Lumberjack Sparky
Rocket
Barbarians Minion Horde Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Furnace Lumberjack Barbarians Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Furnace Lumberjack

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Giant Skeleton Lumberjack
Barbarians
Minion Horde
Mirror Giant Skeleton Lumberjack Sparky
Furnace
Mirror Giant Skeleton Sparky
Mirror
Arrows Minion Horde Furnace Giant Skeleton Lumberjack Sparky
Giant Skeleton
Arrows Minion Horde Furnace Mirror Lumberjack Sparky
Lumberjack
Arrows Minion Horde Mirror Giant Skeleton Sparky
Sparky
Arrows Minion Horde Furnace Mirror Giant Skeleton Lumberjack

Defense Synergies 3 12

Arrows
Mirror Barbarians Furnace Giant Skeleton Lumberjack Sparky
Barbarians
Arrows Minion Horde Furnace
Minion Horde
Mirror Barbarians Sparky
Furnace
Mirror Arrows Barbarians Lumberjack
Mirror
Arrows Minion Horde Furnace Lumberjack Sparky
Giant Skeleton
Arrows Lumberjack
Lumberjack
Arrows Furnace Mirror Giant Skeleton
Sparky
Arrows Minion Horde Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Sparky
Barbarians Minion Horde Lumberjack Sparky Furnace
Barbarians Minion Horde Furnace Lumberjack Sparky Giant Skeleton
Barbarians Minion Horde Lumberjack Sparky Furnace
Arrows Barbarians Giant Skeleton Lumberjack Sparky
Arrows Furnace Lumberjack
Minion Horde Furnace Arrows
Arrows Barbarians Giant Skeleton Sparky
Barbarians Minion Horde Sparky Furnace Lumberjack
Barbarians Minion Horde Giant Skeleton Lumberjack Sparky
Barbarians Minion Horde Arrows Furnace Giant Skeleton Lumberjack
Arrows Minion Horde Furnace
Barbarians Minion Horde Furnace Lumberjack Sparky Giant Skeleton
Sparky Arrows Barbarians Minion Horde Furnace Lumberjack
Barbarians Sparky Minion Horde Furnace Lumberjack
Barbarians Minion Horde Furnace Lumberjack Sparky
Barbarians Minion Horde Sparky Arrows Furnace Lumberjack
Arrows Barbarians Minion Horde Furnace Lumberjack
Arrows Furnace Barbarians Giant Skeleton Lumberjack
Barbarians Sparky Lumberjack
Arrows Barbarians Minion Horde Furnace Giant Skeleton Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Furnace Giant Skeleton Sparky
Arrows Lumberjack
Barbarians Giant Skeleton Lumberjack Minion Horde Furnace Sparky
Giant Skeleton Lumberjack Barbarians Minion Horde Sparky
Barbarians Giant Skeleton Minion Horde Lumberjack Sparky
Arrows Furnace Minion Horde
Sparky Barbarians Minion Horde Furnace Giant Skeleton Lumberjack
Giant Skeleton Barbarians Minion Horde Lumberjack Sparky
Minion Horde Giant Skeleton Barbarians Sparky
Barbarians Minion Horde Sparky
Barbarians Minion Horde Giant Skeleton Lumberjack Sparky
Arrows Barbarians Giant Skeleton
Barbarians Giant Skeleton Minion Horde Lumberjack Sparky
Barbarians Minion Horde Furnace Sparky
Barbarians Sparky Minion Horde Furnace Giant Skeleton Lumberjack
Arrows Barbarians Minion Horde Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Sparky
Arrows
Arrows Minion Horde Giant Skeleton Sparky
Arrows Barbarians Giant Skeleton Sparky
Arrows Minion Horde Furnace Sparky
Arrows Minion Horde Furnace
Arrows Minion Horde Furnace Sparky
Arrows
Arrows
Minion Horde Lumberjack Sparky
Arrows Minion Horde Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Furnace Sparky
Arrows Minion Horde Furnace Sparky
Arrows Minion Horde Furnace Sparky
Arrows Sparky
Minion Horde Sparky
Arrows Sparky
Arrows
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Barbarians Minion Horde
Arrows Furnace Sparky
Minion Horde
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Minion Horde Furnace Sparky
Minion Horde
Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Sparky
Minion Horde Barbarians
Arrows
Arrows
Minion Horde Lumberjack Sparky
Arrows
Arrows Giant Skeleton Sparky
Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky

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