My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Elixir Golem Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Sparky
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde Sparky
Barbarian Barrel
Barbarians Elixir Golem Wizard Sparky
The Log
Barbarians Elixir Golem Sparky
Earthquake
Barbarians Elixir Golem
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Elixir Golem Wizard Sparky
Fireball
Barbarians Minion Horde Elixir Golem Wizard Sparky
Poison
Barbarians Minion Horde Elixir Golem Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Barbarians Minion Horde Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Elixir Golem Barbarians

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Mega Knight
Barbarians
Minion Horde
Rage Mega Knight Sparky
Elixir Golem
Rage Arrows Wizard Sparky
Wizard
Elixir Golem Rage Sparky Mega Knight
Rage
Minion Horde Elixir Golem Sparky Wizard
Sparky
Arrows Rage Minion Horde Elixir Golem Wizard
Mega Knight
Minion Horde Arrows Wizard

Defense Synergies 1 5

Arrows
Mega Knight Barbarians Sparky
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Sparky
Elixir Golem
Wizard
Mega Knight
Rage
Sparky
Arrows Minion Horde
Mega Knight
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Sparky Mega Knight
Arrows Barbarians Sparky Mega Knight
Arrows Mega Knight
Minion Horde Arrows Wizard
Arrows Barbarians Sparky Mega Knight
Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Arrows Wizard Mega Knight
Arrows Minion Horde Wizard
Barbarians Minion Horde Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Arrows Barbarians Minion Horde
Barbarians Sparky Minion Horde Mega Knight
Barbarians Minion Horde Sparky Mega Knight
Barbarians Minion Horde Wizard Sparky Mega Knight Arrows
Arrows Mega Knight Barbarians Minion Horde Wizard
Arrows Wizard Barbarians Mega Knight
Barbarians Sparky
Wizard Mega Knight Arrows Barbarians Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Sparky
Arrows Wizard Mega Knight
Barbarians Mega Knight Minion Horde Sparky
Mega Knight Barbarians Minion Horde Sparky
Barbarians Minion Horde Sparky Mega Knight
Arrows Wizard Minion Horde
Sparky Barbarians Minion Horde
Mega Knight Barbarians Minion Horde Sparky
Minion Horde Mega Knight Barbarians Sparky
Barbarians Minion Horde Sparky
Mega Knight Barbarians Minion Horde Sparky
Mega Knight Arrows Barbarians
Barbarians Mega Knight Minion Horde Wizard Sparky
Wizard Barbarians Minion Horde Sparky Mega Knight
Barbarians Sparky Minion Horde
Arrows Mega Knight Barbarians Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Sparky
Arrows
Arrows Minion Horde Sparky
Arrows Barbarians Sparky
Wizard Arrows Minion Horde Sparky Mega Knight
Arrows Wizard Minion Horde
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Arrows Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky
Arrows Wizard
Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Arrows Minion Horde Wizard Sparky Mega Knight
Arrows Sparky
Minion Horde Sparky
Arrows Wizard Sparky Mega Knight
Arrows Wizard Mega Knight
Minion Horde Sparky Mega Knight
Arrows Wizard
Sparky
Arrows Barbarians Minion Horde
Arrows Wizard Sparky Mega Knight
Minion Horde
Arrows Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Sparky
Arrows Minion Horde Wizard Sparky
Minion Horde Wizard
Minion Horde Sparky
Arrows Minion Horde Wizard Sparky Mega Knight
Arrows Minion Horde Sparky
Minion Horde Sparky Mega Knight
Arrows Wizard Sparky
Minion Horde Barbarians
Arrows Wizard
Arrows
Minion Horde Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Minion Horde Sparky Mega Knight
Minion Horde Sparky
Sparky Mega Knight

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