My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Giant Skeleton Inferno Dragon
Fireball
Barbarians Hog Rider Inferno Dragon
Poison
Barbarians
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Giant Skeleton
Barbarians
Hog Rider
Fireball
Arrows Hog Rider The Log
Mini P.E.K.K.A
Arrows Hog Rider Giant Skeleton The Log
Hog Rider
Arrows Fireball The Log Barbarians Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Fireball Mini P.E.K.K.A Giant Skeleton
Inferno Dragon

Defense Synergies 2 7

Arrows
Barbarians Fireball Mini P.E.K.K.A Giant Skeleton
Barbarians
Arrows
Fireball
The Log Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Fireball
Hog Rider
Giant Skeleton
Arrows The Log
The Log
Fireball Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Barbarians Mini P.E.K.K.A Inferno Dragon The Log
Barbarians Mini P.E.K.K.A Giant Skeleton Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Barbarians Fireball Mini P.E.K.K.A Giant Skeleton The Log
Arrows Fireball The Log
Inferno Dragon Arrows Fireball
Arrows Barbarians Fireball Giant Skeleton The Log
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Mini P.E.K.K.A Giant Skeleton
Barbarians Arrows Fireball Giant Skeleton The Log
Arrows Inferno Dragon Fireball
Barbarians Mini P.E.K.K.A Fireball Giant Skeleton The Log
Fireball Arrows Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Inferno Dragon
Barbarians Fireball Mini P.E.K.K.A The Log Inferno Dragon
Barbarians Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Barbarians The Log
Arrows The Log Barbarians Fireball Giant Skeleton Inferno Dragon
Barbarians Mini P.E.K.K.A Inferno Dragon
Arrows Barbarians Fireball Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Giant Skeleton
Fireball Arrows Mini P.E.K.K.A The Log Inferno Dragon
Barbarians Giant Skeleton Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton Barbarians Fireball The Log
Barbarians Giant Skeleton Mini P.E.K.K.A Inferno Dragon
Arrows Fireball
Mini P.E.K.K.A Barbarians Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Inferno Dragon
Giant Skeleton Barbarians Fireball Mini P.E.K.K.A The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Mini P.E.K.K.A Giant Skeleton
Arrows Barbarians Fireball Giant Skeleton The Log
Barbarians Mini P.E.K.K.A Giant Skeleton Fireball
Barbarians Fireball
Barbarians Fireball Mini P.E.K.K.A Giant Skeleton The Log Inferno Dragon
Arrows Barbarians Fireball Mini P.E.K.K.A Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton The Log
Arrows Fireball The Log
Arrows Fireball Giant Skeleton The Log
Arrows Barbarians Fireball Giant Skeleton The Log
Fireball Arrows The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A The Log
Arrows Fireball The Log
Fireball Giant Skeleton The Log
Arrows Fireball
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball
Inferno Dragon
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball The Log
Arrows Fireball
Giant Skeleton
Arrows Fireball The Log
Barbarians Fireball
Fireball Arrows
Arrows The Log Fireball
Fireball Mini P.E.K.K.A
Arrows The Log Fireball
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton The Log
Fireball
Fireball Giant Skeleton The Log

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