My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Electro Dragon
Zap
Barbarian Barrel
Barbarians Elixir Golem
The Log
Barbarians Elixir Golem
Earthquake
Barbarians Elixir Golem Elixir Collector
Arrows
Royal Delivery
Barbarians Elixir Golem Battle Healer Electro Dragon
Fireball
Barbarians Elixir Golem Battle Healer Elixir Collector Electro Dragon
Poison
Barbarians Elixir Golem Battle Healer Elixir Collector Electro Dragon
Lightning
Battle Healer Elixir Collector Electro Dragon
Rocket
Barbarians Battle Healer Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Elixir Collector Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Tornado Battle Healer Barbarians Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Elixir Golem Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer
Barbarians
Battle Healer
Elixir Golem
Battle Healer Arrows Mirror Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Barbarians Mirror Tornado
Elixir Collector
Mirror
Arrows Elixir Golem Battle Healer Tornado
Tornado
Elixir Golem Battle Healer Mirror Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Tornado

Defense Synergies 4 6

Arrows
Mirror Barbarians Battle Healer Tornado
Barbarians
Arrows
Elixir Golem
Battle Healer
Mirror Electro Dragon Arrows Tornado
Elixir Collector
Mirror
Arrows Battle Healer Tornado Electro Dragon
Tornado
Mirror Arrows Battle Healer Electro Dragon
Electro Dragon
Battle Healer Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Tornado Electro Dragon
Barbarians Electro Dragon
Arrows Barbarians Battle Healer Tornado
Arrows Tornado Electro Dragon
Tornado Arrows Electro Dragon
Arrows Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Tornado Barbarians Battle Healer
Barbarians Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Barbarians Battle Healer Electro Dragon
Arrows Barbarians Tornado Electro Dragon
Barbarians
Barbarians Tornado
Barbarians Arrows Tornado Electro Dragon
Arrows Barbarians Battle Healer Tornado Electro Dragon
Arrows Tornado Barbarians Battle Healer Electro Dragon
Barbarians Tornado
Arrows Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Arrows Battle Healer Electro Dragon
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado
Barbarians Battle Healer
Arrows Tornado Electro Dragon
Barbarians Battle Healer
Barbarians Battle Healer
Electro Dragon Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Arrows Barbarians Tornado
Barbarians
Barbarians Electro Dragon
Barbarians Electro Dragon Battle Healer Tornado
Arrows Barbarians Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Barbarians
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Barbarians Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Barbarians Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado

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