My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner P.E.K.K.A Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Barbarians Executioner Electro Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Bowler Executioner P.E.K.K.A Electro Wizard
Fireball
Barbarians Bowler Executioner Electro Wizard
Poison
Barbarians Executioner Electro Wizard
Lightning
Bowler Executioner Electro Wizard
Rocket
Barbarians Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler Executioner P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Barbarians Bowler Executioner Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Electro Wizard Barbarians Bowler

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Bowler Lightning
Barbarians
Bowler
Arrows Executioner Lightning Electro Wizard
Executioner
Bowler P.E.K.K.A
Lightning
Electro Giant Arrows Bowler
P.E.K.K.A
Arrows Electro Wizard Executioner
Electro Giant
Lightning
Electro Wizard
P.E.K.K.A Bowler

Defense Synergies 0 6

Arrows
Barbarians Bowler Lightning P.E.K.K.A
Barbarians
Arrows
Bowler
Arrows Electro Wizard
Executioner
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard
Electro Giant
Electro Wizard
Bowler P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Executioner Electro Wizard
Barbarians P.E.K.K.A Executioner Electro Wizard
Barbarians Bowler P.E.K.K.A Executioner Lightning Electro Wizard
Barbarians P.E.K.K.A Bowler Electro Wizard
Lightning Arrows Barbarians Bowler P.E.K.K.A
Arrows Bowler Executioner Electro Wizard
Lightning Electro Wizard Arrows Executioner
Bowler Lightning Arrows Barbarians P.E.K.K.A Electro Giant Electro Wizard
Barbarians P.E.K.K.A
Barbarians Bowler Electro Wizard
Barbarians Executioner Electro Wizard Arrows Bowler Electro Giant
Arrows Executioner Electro Wizard
Barbarians Bowler P.E.K.K.A Lightning Electro Wizard
Bowler Executioner Arrows Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Bowler Lightning P.E.K.K.A Electro Giant Electro Wizard
Barbarians Arrows Bowler Executioner P.E.K.K.A Electro Wizard
Arrows Barbarians Bowler Executioner Electro Wizard
Arrows Executioner Barbarians Bowler Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Bowler Arrows Barbarians Executioner P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Bowler P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Arrows Bowler Executioner Lightning
Barbarians P.E.K.K.A Bowler Lightning Electro Wizard
Bowler Lightning P.E.K.K.A Barbarians Electro Wizard
Barbarians P.E.K.K.A Bowler Executioner
Arrows Executioner Electro Giant Electro Wizard
P.E.K.K.A Barbarians Bowler Lightning Electro Wizard
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Electro Wizard Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Bowler
Lightning P.E.K.K.A Arrows Barbarians Bowler Electro Giant Electro Wizard
Barbarians Bowler Lightning P.E.K.K.A Executioner
Barbarians Bowler Executioner Electro Giant
Barbarians Electro Giant Electro Wizard Bowler Executioner Lightning P.E.K.K.A
Arrows Bowler Executioner Barbarians P.E.K.K.A Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Executioner Electro Wizard
Lightning Arrows
Lightning Arrows Barbarians
Executioner Arrows Bowler
Arrows Executioner Electro Giant
Arrows Bowler Executioner
Arrows Bowler Executioner Lightning
Arrows Lightning
Lightning Bowler Electro Wizard
Lightning Arrows Bowler Electro Wizard
Lightning Arrows Executioner
Lightning Bowler Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Bowler Executioner
Lightning Arrows Bowler Executioner
Lightning Arrows
Lightning
Lightning Arrows Bowler Executioner Electro Wizard
Lightning Arrows Bowler Electro Giant
Lightning Bowler
Lightning Arrows
Bowler Lightning
Lightning Arrows Barbarians
Arrows Electro Giant Bowler Executioner
Arrows Bowler Executioner Lightning Electro Wizard
Lightning Arrows Bowler
Lightning Arrows
Lightning Arrows Executioner Electro Giant Electro Wizard
Lightning Electro Wizard Electro Giant
Lightning Bowler
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Bowler Lightning
Lightning Electro Wizard Barbarians
Lightning Arrows Executioner Electro Wizard
Arrows
Lightning Bowler Executioner Electro Wizard
Arrows Bowler Executioner Lightning
Lightning Arrows Electro Giant
Executioner P.E.K.K.A
Electro Giant Bowler Lightning Electro Wizard
Executioner Lightning Electro Wizard
Lightning Bowler Executioner Electro Giant Electro Wizard

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