My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Hog Rider Skeleton Army
Giant Snowball
Bats Archers Skeleton Barrel Hog Rider Skeleton Army
Zap
Bats Archers Skeleton Barrel Skeleton Army
Barbarian Barrel
Archers Skeleton Barrel Valkyrie Skeleton Army
The Log
Archers Skeleton Barrel Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Barrel Skeleton Army
Royal Delivery
Bats Archers Skeleton Barrel Valkyrie Hog Rider Skeleton Army
Fireball
Archers Skeleton Barrel Hog Rider Skeleton Army
Poison
Bats Archers Skeleton Barrel Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Skeleton Barrel Skeleton Army Valkyrie Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Skeleton Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Hog Rider Mega Knight
Archers
Valkyrie Arrows Skeleton Barrel Hog Rider Mega Knight
Arrows
Hog Rider Archers Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Archers Arrows Valkyrie Hog Rider Mega Knight
Valkyrie
Bats Archers Hog Rider Skeleton Barrel
Hog Rider
Bats Arrows Valkyrie Archers Skeleton Barrel Mega Knight
Skeleton Army
Mega Knight
Bats Archers Arrows Skeleton Barrel Hog Rider

Defense Synergies 2 6

Bats
Valkyrie Mega Knight
Archers
Valkyrie Skeleton Army Mega Knight
Arrows
Mega Knight Valkyrie
Skeleton Barrel
Mega Knight
Valkyrie
Archers Bats Arrows
Hog Rider
Skeleton Army
Archers
Mega Knight
Arrows Bats Archers Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie
Skeleton Army Bats Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Archers Valkyrie
Skeleton Army Bats Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Bats Archers Valkyrie Mega Knight
Bats Archers Arrows
Arrows Skeleton Barrel Valkyrie Mega Knight
Skeleton Army
Skeleton Army Archers Valkyrie Mega Knight
Bats Archers Valkyrie Skeleton Army Arrows Mega Knight
Arrows Bats Archers
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats Arrows
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Bats Arrows Valkyrie Skeleton Army
Arrows Mega Knight Bats Archers Valkyrie Skeleton Army
Arrows Valkyrie Bats Archers Mega Knight
Valkyrie Skeleton Army Mega Knight Bats Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Archers
Archers Arrows Skeleton Barrel Valkyrie Mega Knight
Skeleton Army Mega Knight Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Valkyrie Skeleton Army Mega Knight
Arrows Bats Archers Skeleton Barrel
Skeleton Army Bats Archers Valkyrie
Mega Knight Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Skeleton Army
Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie
Archers Valkyrie Skeleton Army Mega Knight
Skeleton Army Bats Archers Valkyrie
Bats Arrows Valkyrie Mega Knight Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Skeleton Barrel
Archers Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats
Arrows Skeleton Barrel Valkyrie
Archers Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows
Bats
Archers Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Valkyrie Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Valkyrie Mega Knight
Arrows Skeleton Barrel
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel
Bats Archers Arrows
Bats Skeleton Barrel
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Skeleton Barrel Bats Archers Skeleton Army
Archers Arrows
Arrows
Valkyrie Mega Knight
Arrows Skeleton Barrel
Arrows
Mega Knight
Bats
Bats
Skeleton Barrel Mega Knight

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