My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Balloon
Giant Snowball
Archers Guards Balloon Lumberjack
Zap
Archers Guards Balloon
Barbarian Barrel
Archers Tesla Guards Electro Wizard Lumberjack
The Log
Archers Guards Lumberjack
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Balloon Electro Wizard Lumberjack
Fireball
Archers Tesla Balloon Electro Wizard Lumberjack
Poison
Archers Guards Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Guards Tesla Freeze Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Guards Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Balloon Lumberjack
Arrows
Balloon Archers Freeze Lumberjack
Tesla
Guards
Lumberjack
Freeze
Balloon Arrows
Balloon
Arrows Freeze Lumberjack Archers Electro Wizard
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Archers Arrows Guards Electro Wizard

Defense Synergies 0 13

Archers
Tesla Guards Electro Wizard Lumberjack
Arrows
Tesla Lumberjack
Tesla
Archers Arrows Guards Electro Wizard
Guards
Archers Tesla Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Balloon
Electro Wizard
Archers Tesla Guards Freeze Lumberjack
Lumberjack
Archers Arrows Guards Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Lumberjack Tesla Electro Wizard
Tesla Lumberjack Archers Freeze Electro Wizard
Tesla Lumberjack Guards Electro Wizard
Arrows Lumberjack
Arrows Freeze Archers Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Archers Arrows Freeze
Arrows Tesla Electro Wizard
Tesla Lumberjack
Guards Archers Tesla Electro Wizard Lumberjack
Archers Guards Electro Wizard Arrows Tesla Freeze Lumberjack
Arrows Tesla Archers Electro Wizard
Tesla Lumberjack Guards Freeze Electro Wizard
Arrows Tesla Guards Freeze Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Tesla Freeze Electro Wizard Lumberjack
Tesla Arrows Electro Wizard Lumberjack
Arrows Tesla Archers Guards Electro Wizard Lumberjack
Arrows Freeze Archers Tesla Guards Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Archers Arrows Tesla Guards Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Archers Tesla Electro Wizard
Electro Wizard Archers Arrows Tesla Lumberjack
Guards Lumberjack Electro Wizard
Guards Lumberjack Tesla Electro Wizard
Tesla Guards Lumberjack
Arrows Archers Tesla Freeze Electro Wizard
Guards Archers Tesla Electro Wizard Lumberjack
Tesla Lumberjack
Freeze Electro Wizard
Tesla Guards
Tesla Guards Lumberjack
Arrows Guards Electro Wizard
Tesla Guards Lumberjack
Archers Tesla
Tesla Guards Electro Wizard Archers Freeze Lumberjack
Arrows Archers Tesla Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows Electro Wizard
Arrows
Arrows Guards Freeze
Arrows
Arrows Freeze
Archers Arrows
Arrows Freeze
Arrows
Guards Electro Wizard Lumberjack
Arrows Electro Wizard
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Archers Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Freeze
Arrows Electro Wizard
Arrows
Arrows
Archers Arrows Electro Wizard
Electro Wizard Guards Freeze
Arrows
Arrows Freeze Electro Wizard
Arrows
Electro Wizard Archers Guards Freeze
Archers Arrows Electro Wizard
Freeze
Arrows
Electro Wizard Lumberjack
Arrows
Arrows
Guards Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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