My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Royal Hogs
Zap
Archers Inferno Tower Royal Hogs
Barbarian Barrel
Archers Knight Inferno Tower Royal Hogs Magic Archer
The Log
Archers Royal Hogs
Earthquake
Archers Inferno Tower Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Knight Royal Hogs P.E.K.K.A Magic Archer
Fireball
Archers Inferno Tower Royal Hogs Magic Archer
Poison
Archers Inferno Tower Royal Hogs Magic Archer
Lightning
Knight Inferno Tower Magic Archer
Rocket
Inferno Tower Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Magic Archer Inferno Tower Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Archers Knight
Knight
Archers Arrows Royal Hogs The Log Magic Archer
Inferno Tower
Royal Hogs
Arrows Archers Knight The Log Magic Archer
P.E.K.K.A
Arrows Magic Archer Archers The Log
The Log
Knight Royal Hogs P.E.K.K.A Magic Archer
Magic Archer
P.E.K.K.A Knight Royal Hogs The Log

Defense Synergies 5 8

Archers
Knight Inferno Tower P.E.K.K.A The Log
Arrows
Knight Inferno Tower P.E.K.K.A
Knight
Archers Inferno Tower Magic Archer Arrows The Log
Inferno Tower
Knight The Log Archers Arrows
Royal Hogs
P.E.K.K.A
The Log Archers Arrows
The Log
Inferno Tower P.E.K.K.A Archers Knight Magic Archer
Magic Archer
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower The Log Magic Archer
Inferno Tower P.E.K.K.A Knight The Log
Inferno Tower P.E.K.K.A Archers Knight
Inferno Tower P.E.K.K.A Knight
Arrows P.E.K.K.A The Log
Arrows The Log Archers Magic Archer
Inferno Tower Archers Arrows Magic Archer
Arrows Inferno Tower P.E.K.K.A The Log Magic Archer
Inferno Tower P.E.K.K.A
Knight Archers Inferno Tower
Archers Arrows Knight The Log Magic Archer
Arrows Inferno Tower Archers Magic Archer
Inferno Tower P.E.K.K.A Knight The Log
Arrows P.E.K.K.A The Log Magic Archer
Inferno Tower P.E.K.K.A Knight
Inferno Tower P.E.K.K.A The Log
Arrows Knight Inferno Tower P.E.K.K.A
Arrows Archers Knight The Log Magic Archer
Arrows The Log Archers Knight Magic Archer
P.E.K.K.A Inferno Tower
Archers Arrows Knight P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Inferno Tower P.E.K.K.A
Archers Arrows Knight The Log Magic Archer
P.E.K.K.A Knight Inferno Tower The Log
P.E.K.K.A Knight Inferno Tower The Log
Inferno Tower P.E.K.K.A Knight
Arrows Archers Magic Archer
P.E.K.K.A Archers Knight Inferno Tower
Inferno Tower P.E.K.K.A Knight
P.E.K.K.A Knight Inferno Tower The Log Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Knight Inferno Tower
P.E.K.K.A Arrows The Log
P.E.K.K.A Knight Inferno Tower
Archers Magic Archer
Inferno Tower Archers Knight P.E.K.K.A The Log Magic Archer
Arrows Archers Inferno Tower P.E.K.K.A The Log Magic Archer
Arrows Inferno Tower
P.E.K.K.A
Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Knight The Log
Arrows The Log Magic Archer
Arrows Magic Archer
Archers Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Arrows Knight The Log Magic Archer
Archers Arrows Magic Archer
Knight The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Archers Arrows The Log Magic Archer
Arrows The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Archers Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows The Log Magic Archer
Archers Magic Archer
Archers Arrows Magic Archer
Arrows The Log
Knight Magic Archer
Arrows The Log Magic Archer
Arrows
P.E.K.K.A
The Log Magic Archer
Magic Archer
The Log Magic Archer
P.E.K.K.A

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