My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Furnace Wizard Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Furnace Lumberjack
Zap
Archers Furnace
Barbarian Barrel
Archers Knight Furnace Wizard Royal Ghost Lumberjack
The Log
Archers Furnace Lumberjack
Earthquake
Archers Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Wizard Royal Ghost Lumberjack
Fireball
Archers Furnace Wizard Lumberjack
Poison
Archers Furnace Wizard
Lightning
Knight Furnace Wizard Lumberjack
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Royal Ghost Furnace Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Royal Ghost Lumberjack Mega Knight
Arrows
Archers Knight Lumberjack Mega Knight
Knight
Archers Arrows Furnace Wizard Lumberjack
Furnace
Knight Royal Ghost
Wizard
Knight Royal Ghost Lumberjack Mega Knight
Royal Ghost
Archers Furnace Wizard Lumberjack Mega Knight
Lumberjack
Archers Arrows Knight Wizard Royal Ghost Mega Knight
Mega Knight
Archers Arrows Wizard Royal Ghost Lumberjack

Defense Synergies 2 15

Archers
Knight Furnace Lumberjack Mega Knight
Arrows
Mega Knight Knight Furnace Lumberjack
Knight
Archers Arrows Furnace Wizard Lumberjack
Furnace
Archers Arrows Knight Royal Ghost Lumberjack
Wizard
Knight Royal Ghost Lumberjack Mega Knight
Royal Ghost
Furnace Wizard Mega Knight
Lumberjack
Archers Arrows Knight Furnace Wizard
Mega Knight
Arrows Archers Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Lumberjack Knight Furnace Mega Knight
Furnace Lumberjack Mega Knight Archers Knight
Lumberjack Knight Furnace Mega Knight
Arrows Lumberjack Mega Knight
Arrows Archers Furnace Royal Ghost Lumberjack Mega Knight
Furnace Archers Arrows Wizard
Arrows Mega Knight
Furnace Lumberjack
Knight Archers Royal Ghost Lumberjack Mega Knight
Archers Arrows Knight Furnace Wizard Royal Ghost Lumberjack Mega Knight
Arrows Archers Furnace Wizard
Furnace Lumberjack Mega Knight Knight Wizard
Wizard Mega Knight Arrows Furnace Royal Ghost Lumberjack
Knight Furnace Lumberjack Mega Knight
Furnace Lumberjack Mega Knight
Wizard Mega Knight Arrows Knight Furnace Lumberjack
Arrows Mega Knight Archers Knight Furnace Wizard Royal Ghost Lumberjack
Arrows Furnace Wizard Archers Knight Royal Ghost Lumberjack Mega Knight
Lumberjack
Wizard Royal Ghost Mega Knight Archers Arrows Knight Furnace Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Archers Furnace Royal Ghost
Archers Arrows Knight Wizard Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight Knight Furnace
Lumberjack Mega Knight Knight
Knight Lumberjack Mega Knight
Arrows Furnace Wizard Archers
Archers Knight Furnace Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Knight
Mega Knight Knight Lumberjack
Mega Knight Arrows
Mega Knight Knight Wizard Lumberjack
Wizard Archers Furnace Mega Knight
Archers Knight Furnace Lumberjack
Arrows Mega Knight Archers Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Knight
Wizard Arrows Furnace Mega Knight
Arrows Wizard Furnace
Archers Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard
Lumberjack
Arrows Knight Wizard
Archers Arrows Wizard
Knight
Arrows
Arrows Furnace
Arrows Furnace Wizard
Arrows Furnace Wizard Mega Knight
Arrows
Archers Arrows Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Furnace Wizard Mega Knight
Arrows Wizard Royal Ghost
Arrows Wizard Mega Knight
Arrows
Archers Arrows Furnace Wizard
Wizard
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Archers
Archers Arrows Wizard
Arrows
Knight Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Royal Ghost Mega Knight

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