My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Hut Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Goblin Hut Witch
Zap
Archers Goblin Hut Inferno Tower Witch
Barbarian Barrel
Archers Goblin Hut Inferno Tower Witch
The Log
Archers Goblin Hut Witch
Earthquake
Archers Goblin Hut Inferno Tower Witch
Arrows
Archers Goblin Hut Witch
Royal Delivery
Archers Goblin Hut Witch
Fireball
Archers Goblin Hut Inferno Tower Witch
Poison
Archers Goblin Hut Inferno Tower Witch
Lightning
Goblin Hut Inferno Tower Witch
Rocket
Goblin Hut Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Goblin Hut Inferno Tower Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Archers Arrows Goblin Hut

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Goblin Hut Mega Knight
Arrows
Mirror Archers Lightning Mega Knight
Goblin Hut
Archers Mirror Mega Knight
Inferno Tower
Mirror
Arrows Goblin Hut Lightning
Witch
Mega Knight
Lightning
Arrows Mirror
Mega Knight
Archers Arrows Goblin Hut Witch

Defense Synergies 2 13

Archers
Goblin Hut Inferno Tower Witch Mega Knight
Arrows
Mirror Mega Knight Goblin Hut Inferno Tower Lightning
Goblin Hut
Archers Arrows Inferno Tower Mirror
Inferno Tower
Archers Arrows Goblin Hut Mirror Mega Knight
Mirror
Arrows Goblin Hut Inferno Tower Mega Knight
Witch
Archers Mega Knight
Lightning
Arrows
Mega Knight
Arrows Archers Inferno Tower Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Inferno Tower
Inferno Tower Goblin Hut Witch Mega Knight
Goblin Hut Inferno Tower Witch Mega Knight Archers Lightning
Goblin Hut Inferno Tower Witch Mega Knight
Lightning Arrows Mega Knight
Arrows Archers Mega Knight
Inferno Tower Lightning Archers Arrows Goblin Hut Witch
Lightning Arrows Inferno Tower Mega Knight
Inferno Tower Witch Goblin Hut
Archers Inferno Tower Mega Knight
Archers Witch Arrows Goblin Hut Mega Knight
Arrows Inferno Tower Archers Goblin Hut Witch
Goblin Hut Inferno Tower Mega Knight Witch Lightning
Mega Knight Arrows Goblin Hut Witch
Inferno Tower Goblin Hut Mega Knight
Inferno Tower Goblin Hut Lightning Mega Knight
Mega Knight Arrows Goblin Hut Inferno Tower Witch
Arrows Mega Knight Archers Goblin Hut Witch
Arrows Witch Archers Goblin Hut Mega Knight
Goblin Hut Inferno Tower
Mega Knight Archers Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Goblin Hut Inferno Tower Witch
Archers Arrows Lightning Mega Knight
Mega Knight Goblin Hut Inferno Tower Witch Lightning
Lightning Mega Knight Inferno Tower
Inferno Tower Goblin Hut Witch Mega Knight
Arrows Archers Goblin Hut Witch
Archers Goblin Hut Inferno Tower Witch Lightning
Inferno Tower Mega Knight
Lightning Mega Knight Goblin Hut Inferno Tower Witch
Inferno Tower Witch Goblin Hut
Mega Knight Goblin Hut Inferno Tower Witch
Lightning Mega Knight Arrows
Lightning Mega Knight Inferno Tower Witch
Archers Witch Mega Knight
Goblin Hut Inferno Tower Witch Archers Lightning
Arrows Mega Knight Archers Goblin Hut Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows Goblin Hut
Lightning Arrows
Arrows Mega Knight
Arrows Witch
Archers Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning
Lightning Arrows
Lightning Archers Arrows
Lightning Goblin Hut
Lightning Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Goblin Hut Witch
Lightning Arrows Goblin Hut Mega Knight
Lightning Arrows
Lightning
Lightning Archers Arrows Mega Knight
Lightning Arrows Witch Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch Lightning
Lightning Arrows Witch Mega Knight
Lightning Arrows
Lightning Archers Arrows Witch
Lightning Goblin Hut Witch
Lightning
Lightning Arrows Mega Knight
Lightning Arrows
Mega Knight
Arrows Lightning
Lightning Archers Goblin Hut Witch
Lightning Archers Arrows Witch
Arrows
Lightning Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Witch Lightning
Witch Lightning
Lightning Witch Mega Knight

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