My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Battle Ram Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Battle Ram Hog Rider
Giant Snowball
Archers Barbarians Musketeer Battle Ram Hog Rider
Zap
Archers Royal Giant Battle Ram
Barbarian Barrel
Archers Barbarians Musketeer Battle Ram
The Log
Archers Barbarians Royal Giant Musketeer Battle Ram Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Musketeer Battle Ram Hog Rider
Fireball
Archers Barbarians Musketeer Battle Ram Hog Rider
Poison
Archers Barbarians Musketeer
Lightning
Musketeer Battle Ram
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Musketeer Battle Ram Hog Rider Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Arrows Musketeer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Battle Ram Hog Rider
Arrows
Royal Giant Hog Rider Archers Battle Ram
Barbarians
Hog Rider
Royal Giant
Arrows Archers Musketeer Hog Rider The Log
Musketeer
Hog Rider Royal Giant Battle Ram The Log
Battle Ram
The Log Archers Arrows Musketeer
Hog Rider
Arrows Musketeer The Log Archers Barbarians Royal Giant
The Log
Battle Ram Hog Rider Royal Giant Musketeer

Defense Synergies 1 2

Archers
The Log
Arrows
Barbarians
Barbarians
Arrows
Royal Giant
Musketeer
The Log
Battle Ram
Hog Rider
The Log
Musketeer Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Barbarians Musketeer The Log
Barbarians Archers Musketeer
Barbarians Musketeer
Arrows Barbarians The Log
Arrows The Log Archers Musketeer
Musketeer Archers Arrows
Arrows Barbarians Musketeer The Log
Barbarians Musketeer
Archers Barbarians Musketeer
Archers Barbarians Arrows Musketeer The Log
Arrows Musketeer Archers
Barbarians Musketeer The Log
Arrows Barbarians The Log
Barbarians
Barbarians The Log
Barbarians Arrows Musketeer
Arrows Archers Barbarians Musketeer The Log
Arrows The Log Archers Barbarians Musketeer
Barbarians Musketeer
Archers Arrows Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer The Log
Barbarians Musketeer
Arrows Archers Musketeer
Archers Barbarians Musketeer
Barbarians
Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Arrows Barbarians The Log
Barbarians
Archers Barbarians Musketeer
Barbarians Archers Musketeer The Log
Arrows Archers Barbarians Musketeer The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows Musketeer
Archers Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Archers Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Archers Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Barbarians Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Archers Arrows Musketeer
Musketeer
Arrows Musketeer The Log
Arrows
Arrows The Log
Archers Barbarians Musketeer
Archers Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Musketeer The Log
Musketeer
Musketeer The Log

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