My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Balloon Night Witch
Giant Snowball
Archers Barbarians Balloon Night Witch
Zap
Archers Balloon Night Witch
Barbarian Barrel
Archers Barbarians Bomb Tower Night Witch
The Log
Archers Barbarians
Earthquake
Archers Barbarians Bomb Tower
Arrows
Archers Night Witch
Royal Delivery
Archers Barbarians Balloon Night Witch
Fireball
Archers Barbarians Bomb Tower Balloon Night Witch
Poison
Archers Barbarians Bomb Tower Balloon Night Witch
Lightning
Bomb Tower Balloon Night Witch
Rocket
Barbarians Bomb Tower Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Bomb Tower Freeze Night Witch Barbarians Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Arrows Bomb Tower Freeze

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Giant Balloon
Arrows
Giant Balloon Archers Freeze Night Witch
Barbarians
Balloon
Bomb Tower
Giant
Arrows Night Witch Archers Balloon
Freeze
Balloon Arrows
Balloon
Arrows Freeze Archers Barbarians Giant
Night Witch
Giant Arrows

Defense Synergies 0 3

Archers
Bomb Tower
Arrows
Barbarians Bomb Tower
Barbarians
Arrows
Bomb Tower
Archers Arrows
Giant
Freeze
Balloon
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Bomb Tower Night Witch
Barbarians Bomb Tower Archers Freeze Night Witch
Barbarians Bomb Tower Night Witch
Arrows Barbarians Bomb Tower
Arrows Freeze Archers Bomb Tower Night Witch
Archers Arrows Bomb Tower Freeze Night Witch
Arrows Barbarians Bomb Tower
Barbarians Bomb Tower Night Witch
Archers Barbarians Night Witch
Archers Barbarians Arrows Bomb Tower Freeze Night Witch
Arrows Archers Night Witch
Barbarians Bomb Tower Night Witch Freeze
Bomb Tower Arrows Barbarians Freeze Night Witch
Barbarians Bomb Tower
Barbarians Bomb Tower Freeze
Barbarians Bomb Tower Arrows Night Witch
Arrows Bomb Tower Archers Barbarians Night Witch
Arrows Bomb Tower Freeze Archers Barbarians
Barbarians Bomb Tower
Archers Arrows Barbarians Bomb Tower Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows Bomb Tower
Barbarians Bomb Tower
Barbarians Night Witch
Barbarians Night Witch
Arrows Archers Bomb Tower Freeze
Archers Barbarians Bomb Tower Night Witch
Barbarians Bomb Tower
Freeze Barbarians Bomb Tower
Barbarians
Barbarians Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower Night Witch
Archers Barbarians Bomb Tower
Barbarians Archers Bomb Tower Freeze Night Witch
Arrows Archers Barbarians Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Freeze
Archers Arrows
Arrows Freeze
Arrows
Night Witch
Arrows
Archers Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Night Witch
Archers Arrows
Arrows
Night Witch
Arrows
Arrows Barbarians
Arrows Freeze
Arrows
Arrows
Arrows
Archers Arrows Night Witch
Freeze
Night Witch
Arrows Night Witch
Arrows Freeze
Arrows
Archers Barbarians Freeze Night Witch
Archers Arrows
Freeze
Arrows
Arrows
Arrows
Freeze
Freeze

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