My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers
Zap
Archers Inferno Tower Sparky
Barbarian Barrel
Archers Inferno Tower Wizard Sparky
The Log
Archers Sparky
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Battle Healer Wizard Sparky
Fireball
Archers Battle Healer Inferno Tower Wizard Sparky
Poison
Archers Battle Healer Inferno Tower Wizard Sparky
Lightning
Battle Healer Inferno Tower Wizard Sparky
Rocket
Battle Healer Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Inferno Tower Rocket Tornado Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tornado Battle Healer Inferno Tower Wizard Rocket Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tornado Battle Healer Inferno Tower

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Golem
Battle Healer
Archers Tornado Golem Sparky
Inferno Tower
Wizard
Tornado Golem Sparky
Rocket
Tornado Golem
Tornado
Wizard Rocket Sparky Battle Healer Golem
Golem
Archers Battle Healer Wizard Rocket Tornado Sparky
Sparky
Tornado Battle Healer Wizard Golem

Defense Synergies 3 8

Archers
Battle Healer Inferno Tower Tornado
Battle Healer
Archers Inferno Tower Tornado Sparky
Inferno Tower
Archers Battle Healer Tornado
Wizard
Tornado
Rocket
Tornado
Tornado
Wizard Rocket Sparky Archers Battle Healer Inferno Tower Sparky
Golem
Sparky
Tornado Battle Healer Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard Sparky
Inferno Tower Sparky Battle Healer
Inferno Tower Rocket Tornado Sparky Archers
Inferno Tower Sparky
Battle Healer Rocket Tornado Sparky
Tornado Archers
Inferno Tower Rocket Tornado Archers Wizard
Rocket Battle Healer Inferno Tower Sparky
Inferno Tower Sparky Tornado
Tornado Archers Battle Healer Inferno Tower Sparky
Archers Wizard Tornado
Inferno Tower Archers Wizard Tornado
Inferno Tower Sparky Battle Healer Wizard Rocket
Wizard Rocket Sparky Tornado
Inferno Tower Sparky
Inferno Tower Rocket Tornado Sparky
Wizard Sparky Inferno Tower Tornado
Archers Battle Healer Wizard Tornado
Wizard Tornado Archers Battle Healer
Sparky Inferno Tower Tornado
Wizard Archers Battle Healer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Inferno Tower Sparky
Archers Battle Healer Wizard Rocket
Battle Healer Inferno Tower Rocket Sparky
Rocket Battle Healer Inferno Tower Tornado Sparky
Inferno Tower Battle Healer Sparky
Wizard Rocket Archers Tornado
Rocket Sparky Archers Battle Healer Inferno Tower
Inferno Tower Battle Healer Sparky
Rocket Inferno Tower Tornado Sparky
Inferno Tower Sparky
Inferno Tower Sparky
Rocket Tornado
Rocket Inferno Tower Wizard Sparky
Wizard Archers Sparky
Inferno Tower Sparky Archers Battle Healer Rocket Tornado
Archers Battle Healer Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Tornado
Rocket Sparky
Rocket Sparky
Wizard Rocket Sparky
Wizard Rocket Tornado
Archers Wizard Tornado Sparky
Wizard Tornado
Wizard Tornado
Rocket Tornado Sparky
Rocket Wizard Tornado Sparky
Archers Wizard Rocket Tornado
Rocket Sparky
Rocket
Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky
Rocket Tornado Sparky
Rocket Sparky
Rocket Archers Wizard Sparky
Rocket Wizard Tornado
Rocket Sparky
Rocket Wizard Tornado
Rocket Tornado Sparky
Rocket
Tornado Wizard Sparky
Wizard Tornado Sparky
Wizard Tornado Sparky
Rocket Tornado Sparky
Archers Wizard Tornado Sparky
Rocket Wizard
Sparky
Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Wizard Sparky
Archers Rocket
Rocket Archers Wizard Tornado
Wizard Rocket Sparky
Wizard
Rocket Tornado Sparky
Sparky
Rocket Tornado Sparky
Rocket Tornado
Rocket Tornado Sparky

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