My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards Skeleton Army
Giant Snowball
Archers Hog Rider Guards Skeleton Army Baby Dragon Princess
Zap
Archers Guards Skeleton Army Princess
Barbarian Barrel
Archers Valkyrie Guards Skeleton Army Princess
The Log
Archers Hog Rider Guards Skeleton Army Princess
Earthquake
Archers Hog Rider Guards Skeleton Army
Arrows
Archers Guards Skeleton Army Princess
Royal Delivery
Archers Valkyrie Hog Rider Guards Skeleton Army Baby Dragon Princess
Fireball
Archers Hog Rider Skeleton Army Baby Dragon Princess
Poison
Archers Guards Skeleton Army Princess
Lightning
Valkyrie Baby Dragon
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Skeleton Army Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Skeleton Army Princess Valkyrie Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Baby Dragon
Valkyrie
Archers Hog Rider Baby Dragon
Hog Rider
Valkyrie The Log Archers Guards Baby Dragon Princess
Guards
Hog Rider The Log
Skeleton Army
Baby Dragon
Archers Valkyrie Hog Rider
The Log
Hog Rider Guards Princess
Princess
Hog Rider The Log

Defense Synergies 1 15

Archers
Valkyrie Guards Skeleton Army Baby Dragon The Log
Valkyrie
Archers Baby Dragon The Log Princess
Hog Rider
Guards
Archers Skeleton Army Baby Dragon The Log Princess
Skeleton Army
Archers Guards The Log Princess
Baby Dragon
Archers Valkyrie Guards The Log
The Log
Archers Valkyrie Guards Skeleton Army Baby Dragon Princess
Princess
Valkyrie Guards Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log
Skeleton Army Valkyrie The Log
Skeleton Army Archers Valkyrie
Skeleton Army Valkyrie Guards
Valkyrie Skeleton Army The Log Princess
Skeleton Army The Log Archers Valkyrie Guards Baby Dragon
Archers Baby Dragon Princess
Valkyrie Baby Dragon The Log
Skeleton Army Princess
Guards Skeleton Army Archers Valkyrie
Archers Valkyrie Guards Skeleton Army Baby Dragon The Log Princess
Archers Baby Dragon Princess
Skeleton Army Valkyrie Guards The Log
Valkyrie Skeleton Army Guards Baby Dragon The Log Princess
Skeleton Army
Skeleton Army The Log
Valkyrie Skeleton Army
Archers Valkyrie Guards Skeleton Army Baby Dragon The Log
Valkyrie Baby Dragon The Log Archers Guards Princess
Valkyrie Skeleton Army Archers Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeleton Army Archers
Archers Valkyrie Baby Dragon The Log
Guards Skeleton Army Valkyrie The Log
Valkyrie Guards Skeleton Army The Log
Valkyrie Guards Skeleton Army
Archers Baby Dragon Princess
Guards Skeleton Army Archers Valkyrie
Valkyrie Skeleton Army
Valkyrie Skeleton Army Baby Dragon The Log
Guards Skeleton Army
Valkyrie Guards
Skeleton Army Valkyrie Guards The Log
Skeleton Army Valkyrie Guards
Archers Valkyrie Skeleton Army Baby Dragon Princess
Guards Skeleton Army Archers Valkyrie Baby Dragon The Log
Valkyrie Archers Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log
Valkyrie Guards The Log
Valkyrie Baby Dragon The Log
Baby Dragon Princess
Archers Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Guards
Valkyrie The Log Princess
Archers Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon Princess
Princess Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Archers Baby Dragon The Log Princess
Valkyrie Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Archers Baby Dragon Princess
Guards
The Log
Princess
The Log Princess
Archers Guards Skeleton Army Princess
Archers Baby Dragon Princess
The Log
Valkyrie Baby Dragon Princess
The Log Baby Dragon Princess
Guards Baby Dragon The Log Princess
Princess
Baby Dragon The Log Princess

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