My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Valkyrie Flying Machine P.E.K.K.A Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone Flying Machine
Zap
Archers Tombstone Flying Machine
Barbarian Barrel
Archers Tombstone Valkyrie
The Log
Archers Tombstone
Earthquake
Archers Tombstone
Arrows
Archers Tombstone Flying Machine
Royal Delivery
Archers Valkyrie Flying Machine P.E.K.K.A
Fireball
Archers Tombstone Flying Machine
Poison
Archers Tombstone Flying Machine
Lightning
Tombstone Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Poison P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tombstone Valkyrie Flying Machine Poison P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Tombstone Valkyrie

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Tombstone
Valkyrie
Archers Flying Machine P.E.K.K.A
Flying Machine
Valkyrie P.E.K.K.A
Rage
Poison
P.E.K.K.A
P.E.K.K.A
Poison Archers Valkyrie Flying Machine
Electro Giant

Defense Synergies 1 7

Archers
Valkyrie Tombstone P.E.K.K.A
Tombstone
Archers Flying Machine Poison
Valkyrie
Archers Flying Machine P.E.K.K.A
Flying Machine
Tombstone Valkyrie P.E.K.K.A
Rage
Poison
Tombstone
P.E.K.K.A
Archers Valkyrie Flying Machine
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Flying Machine
P.E.K.K.A Tombstone Valkyrie Flying Machine
P.E.K.K.A Archers Tombstone Valkyrie
P.E.K.K.A Tombstone Valkyrie
Tombstone Valkyrie Poison P.E.K.K.A
Archers Valkyrie Flying Machine
Archers Tombstone Flying Machine Poison
Valkyrie Flying Machine Poison P.E.K.K.A Electro Giant
P.E.K.K.A Tombstone
Archers Valkyrie
Archers Valkyrie Poison Tombstone Flying Machine Electro Giant
Archers Flying Machine Poison
Tombstone P.E.K.K.A Valkyrie Flying Machine
Valkyrie Tombstone Poison P.E.K.K.A
P.E.K.K.A Tombstone
P.E.K.K.A Electro Giant
Tombstone Valkyrie Poison P.E.K.K.A
Tombstone Archers Valkyrie Flying Machine
Valkyrie Poison Archers Tombstone Flying Machine
P.E.K.K.A
Valkyrie Archers Flying Machine Poison P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tombstone P.E.K.K.A Electro Giant
Poison Archers Valkyrie Flying Machine
Tombstone P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Tombstone Valkyrie
Poison Electro Giant Archers Flying Machine
P.E.K.K.A Archers Tombstone Valkyrie Flying Machine
P.E.K.K.A Valkyrie
P.E.K.K.A Tombstone Valkyrie Flying Machine Poison
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Valkyrie Flying Machine
P.E.K.K.A Valkyrie Poison Electro Giant
P.E.K.K.A Tombstone Valkyrie
Archers Valkyrie Flying Machine Electro Giant
Tombstone Electro Giant Archers Valkyrie Flying Machine Poison P.E.K.K.A
Valkyrie Poison Archers Flying Machine P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Flying Machine
Poison Flying Machine
Flying Machine Poison
Valkyrie Flying Machine Poison
Poison Valkyrie
Poison Electro Giant Flying Machine
Archers Flying Machine Poison
Poison Flying Machine
Poison Flying Machine
Poison
Poison Valkyrie Flying Machine
Poison Archers Flying Machine
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Poison
Archers Flying Machine Poison
Valkyrie Flying Machine Poison Electro Giant
Poison
Poison
Flying Machine Poison
Poison Electro Giant Valkyrie
Poison Flying Machine
Flying Machine Poison
Poison
Poison Archers Flying Machine Electro Giant
Flying Machine Poison Electro Giant
Poison
Poison
P.E.K.K.A
Poison
Archers Tombstone Flying Machine
Poison Archers Flying Machine
Poison Valkyrie Flying Machine
Flying Machine Poison
Poison Electro Giant
Flying Machine P.E.K.K.A
Electro Giant Flying Machine Poison
Flying Machine Poison
Poison Flying Machine Electro Giant

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