My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Dark Prince Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Hogs Dark Prince Sparky
Giant Snowball
Archers Skeleton Barrel Barbarians Royal Hogs
Zap
Archers Skeleton Barrel Royal Hogs Dark Prince Sparky
Barbarian Barrel
Archers Skeleton Barrel Barbarians Royal Hogs Dark Prince Sparky
The Log
Archers Skeleton Barrel Barbarians Royal Hogs Dark Prince Sparky
Earthquake
Archers Barbarians Royal Hogs
Arrows
Archers Skeleton Barrel Royal Hogs
Royal Delivery
Archers Skeleton Barrel Barbarians Royal Hogs Dark Prince Sparky
Fireball
Archers Skeleton Barrel Barbarians Royal Hogs Sparky
Poison
Archers Skeleton Barrel Barbarians Royal Hogs Sparky
Lightning
Dark Prince Sparky
Rocket
Barbarians Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Barrel Dark Prince Barbarians Royal Hogs Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Barrel Dark Prince

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Royal Hogs Dark Prince
Skeleton Barrel
Archers Royal Hogs Dark Prince Lightning Sparky
Barbarians
Royal Hogs
Archers Skeleton Barrel Dark Prince Lightning The Log
Dark Prince
Archers Skeleton Barrel Royal Hogs Lightning Sparky
Lightning
Skeleton Barrel Royal Hogs Dark Prince
The Log
Royal Hogs Sparky
Sparky
Skeleton Barrel Dark Prince The Log

Defense Synergies 0 5

Archers
Dark Prince The Log
Skeleton Barrel
Barbarians
Royal Hogs
Dark Prince
Archers The Log
Lightning
The Log
The Log
Archers Dark Prince Lightning Sparky
Sparky
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Barrel The Log Sparky
Barbarians Sparky Dark Prince The Log
Barbarians Sparky Archers Dark Prince Lightning
Barbarians Sparky Dark Prince
Lightning Barbarians Dark Prince The Log Sparky
The Log Archers Dark Prince
Lightning Archers
Lightning Skeleton Barrel Barbarians The Log Sparky
Barbarians Sparky
Archers Barbarians Dark Prince Sparky
Archers Barbarians Dark Prince The Log
Archers
Barbarians Sparky Dark Prince Lightning The Log
Sparky Barbarians Dark Prince The Log
Barbarians Sparky
Barbarians Lightning The Log Sparky
Barbarians Sparky Dark Prince
Archers Barbarians Dark Prince The Log
The Log Archers Barbarians Dark Prince
Barbarians Sparky
Dark Prince Archers Barbarians The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Dark Prince Sparky
Archers Skeleton Barrel Lightning The Log
Barbarians Dark Prince Lightning The Log Sparky
Dark Prince Lightning Barbarians The Log Sparky
Barbarians Dark Prince Sparky
Archers Skeleton Barrel
Dark Prince Sparky Archers Barbarians Lightning
Barbarians Dark Prince Sparky
Lightning Barbarians Dark Prince The Log Sparky
Barbarians Sparky
Barbarians Dark Prince Sparky
Lightning Barbarians Dark Prince The Log
Barbarians Dark Prince Lightning Sparky
Archers Barbarians Sparky
Barbarians Sparky Archers Dark Prince Lightning The Log
Archers Barbarians Dark Prince The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning The Log Sparky
Skeleton Barrel The Log
Lightning Skeleton Barrel The Log Sparky
Lightning Skeleton Barrel Barbarians Dark Prince The Log Sparky
Dark Prince The Log Sparky
Skeleton Barrel
Archers The Log Sparky
The Log Skeleton Barrel Lightning
The Log Skeleton Barrel Lightning
Lightning Sparky
Lightning Skeleton Barrel Dark Prince The Log Sparky
Lightning Archers
Lightning Skeleton Barrel The Log Sparky
Lightning Skeleton Barrel
Lightning Skeleton Barrel The Log Sparky
Lightning Skeleton Barrel The Log Sparky
Lightning Skeleton Barrel The Log Sparky
Lightning Sparky
Lightning Sparky
Lightning Archers Skeleton Barrel Dark Prince The Log Sparky
Lightning Skeleton Barrel The Log
Lightning The Log Sparky
Lightning
Lightning The Log Sparky
Lightning Skeleton Barrel Barbarians The Log
The Log Dark Prince Sparky
The Log Skeleton Barrel Lightning Sparky
Lightning Skeleton Barrel The Log Sparky
Lightning Skeleton Barrel The Log Sparky
Lightning Archers Sparky
Lightning Skeleton Barrel
Lightning Sparky
Lightning The Log Sparky
Lightning Sparky
Sparky
Lightning The Log Sparky
Skeleton Barrel Lightning Archers Barbarians Dark Prince
Lightning Archers
The Log
Lightning Dark Prince Sparky
The Log Skeleton Barrel Lightning
Lightning Sparky
Dark Prince Sparky
Lightning The Log Sparky
Lightning
Lightning Skeleton Barrel Dark Prince The Log Sparky

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