My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Ram Rider Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Ram Rider
Zap
Archers Ram Rider
Barbarian Barrel
Archers
The Log
Archers Ram Rider
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Ram Rider
Fireball
Archers Elixir Collector Ram Rider
Poison
Archers Elixir Collector
Lightning
Elixir Collector Ram Rider Monk
Rocket
Elixir Collector Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Collector Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Royal Delivery Void Freeze Ram Rider Monk Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Royal Delivery Void

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ram Rider
Royal Delivery
Elixir Collector
Mirror
Freeze Ram Rider
Void
Freeze
Mirror
Ram Rider
Archers Mirror
Monk

Defense Synergies 1 3

Archers
Royal Delivery
Royal Delivery
Mirror Archers Freeze Ram Rider
Elixir Collector
Mirror
Royal Delivery
Void
Freeze
Royal Delivery
Ram Rider
Royal Delivery
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Ram Rider
Royal Delivery Ram Rider Monk
Ram Rider Archers Royal Delivery Void Freeze
Ram Rider Monk
Royal Delivery Monk
Royal Delivery Freeze Archers
Ram Rider Archers Royal Delivery Void Freeze
Void Ram Rider Monk
Archers Royal Delivery
Archers Royal Delivery Freeze Ram Rider
Archers Royal Delivery Ram Rider
Royal Delivery Freeze Ram Rider
Royal Delivery Freeze
Ram Rider
Monk Royal Delivery Freeze Ram Rider
Royal Delivery
Royal Delivery Archers Ram Rider
Royal Delivery Freeze Archers Ram Rider
Ram Rider
Archers Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Royal Delivery Void
Royal Delivery Void Archers Monk
Royal Delivery Ram Rider
Royal Delivery Ram Rider Monk
Royal Delivery Ram Rider
Royal Delivery Archers Freeze Ram Rider Monk
Royal Delivery Archers Void Ram Rider
Royal Delivery
Royal Delivery Void Freeze Monk
Royal Delivery
Monk Royal Delivery Void
Royal Delivery Ram Rider
Archers
Archers Royal Delivery Freeze Monk
Archers Royal Delivery Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Monk
Void Monk Ram Rider
Void
Void Freeze
Freeze Ram Rider Monk
Archers
Freeze Ram Rider
Void Monk Ram Rider
Void
Void Monk Ram Rider
Void Monk Archers
Void
Void Freeze Monk
Monk Freeze
Void Archers Monk
Monk
Void Monk
Void
Void Monk
Void Monk
Freeze
Void Ram Rider Monk
Void Ram Rider Monk
Void
Archers
Void Freeze
Void
Void
Void Freeze Monk
Monk
Archers Void Freeze
Archers Ram Rider Monk
Freeze
Void
Void Monk
Freeze
Void
Void Freeze Monk

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