My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Guards Miner
Giant Snowball
Archers Guards Baby Dragon Miner
Zap
Archers Royal Giant Inferno Tower Guards
Barbarian Barrel
Archers Inferno Tower Guards
The Log
Archers Royal Giant Guards
Earthquake
Archers Inferno Tower Guards
Arrows
Archers Guards
Royal Delivery
Archers Guards Baby Dragon Miner
Fireball
Archers Inferno Tower Baby Dragon
Poison
Archers Inferno Tower Guards
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Miner Fireball Baby Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Baby Dragon Miner
Royal Giant
Fireball Miner Archers Guards Baby Dragon The Log
Fireball
Royal Giant Baby Dragon The Log Miner
Inferno Tower
Guards
Miner Royal Giant The Log
Baby Dragon
Archers Royal Giant Fireball Miner
The Log
Royal Giant Fireball Guards Miner
Miner
Royal Giant Guards Archers Fireball Baby Dragon The Log

Defense Synergies 3 11

Archers
Inferno Tower Guards Baby Dragon The Log
Royal Giant
Fireball
The Log Inferno Tower Miner
Inferno Tower
Guards The Log Archers Fireball Baby Dragon
Guards
Inferno Tower Archers Baby Dragon The Log
Baby Dragon
Archers Inferno Tower Guards The Log
The Log
Fireball Inferno Tower Archers Guards Baby Dragon Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Baby Dragon The Log
Inferno Tower The Log
Inferno Tower Archers
Inferno Tower Guards
Fireball The Log
Fireball The Log Archers Guards Baby Dragon
Inferno Tower Archers Fireball Baby Dragon
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower
Guards Archers Inferno Tower Miner
Archers Guards Fireball Baby Dragon The Log
Inferno Tower Archers Fireball Baby Dragon
Inferno Tower Fireball Guards The Log
Fireball Guards Baby Dragon The Log
Inferno Tower
Inferno Tower Fireball The Log
Fireball Inferno Tower
Fireball Archers Guards Baby Dragon The Log
Baby Dragon The Log Archers Fireball Guards
Inferno Tower
Archers Fireball Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Inferno Tower
Fireball Archers Baby Dragon The Log Miner
Guards Inferno Tower The Log
Guards Fireball Inferno Tower The Log
Inferno Tower Guards
Fireball Archers Baby Dragon
Guards Archers Fireball Inferno Tower
Inferno Tower
Fireball Inferno Tower Baby Dragon The Log
Inferno Tower Guards
Inferno Tower Guards
Fireball Guards The Log
Fireball Inferno Tower Guards
Archers Fireball Baby Dragon
Inferno Tower Guards Archers Fireball Baby Dragon The Log
Archers Fireball Inferno Tower Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Fireball Guards The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon
Archers Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Fireball Guards
Miner Fireball The Log
Fireball Archers Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
Archers Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Archers Fireball Baby Dragon
Fireball Guards
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Archers Fireball Guards
Fireball Archers Baby Dragon
The Log Fireball
Fireball Miner Baby Dragon
The Log Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log Miner

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