My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Furnace Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Archers Barbarians Hog Rider Furnace Inferno Dragon
Zap
Archers Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Archers Knight Barbarians Furnace
The Log
Archers Barbarians Royal Giant Hog Rider Furnace
Earthquake
Archers Barbarians Hog Rider Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Knight Barbarians Hog Rider Inferno Dragon
Fireball
Archers Barbarians Hog Rider Furnace Inferno Dragon
Poison
Archers Barbarians Furnace
Lightning
Knight Furnace Inferno Dragon
Rocket
Barbarians Hog Rider Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Hog Rider Furnace Inferno Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Hog Rider

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Hog Rider Inferno Dragon
Knight
Archers Hog Rider Fireball Furnace
Barbarians
Hog Rider
Royal Giant
Fireball Furnace Archers Hog Rider
Fireball
Royal Giant Hog Rider Knight
Hog Rider
Knight Fireball Archers Barbarians Royal Giant Furnace
Furnace
Royal Giant Knight Hog Rider
Inferno Dragon
Archers

Defense Synergies 1 4

Archers
Knight Furnace
Knight
Archers Fireball Furnace
Barbarians
Furnace
Royal Giant
Fireball
Knight
Hog Rider
Furnace
Archers Knight Barbarians
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Barbarians Inferno Dragon Knight Furnace
Barbarians Furnace Archers Knight Inferno Dragon
Barbarians Inferno Dragon Knight Furnace
Barbarians Fireball
Fireball Archers Furnace
Furnace Inferno Dragon Archers Fireball
Barbarians Fireball
Barbarians Inferno Dragon Furnace
Knight Archers Barbarians
Archers Barbarians Knight Fireball Furnace
Inferno Dragon Archers Fireball Furnace
Barbarians Furnace Knight Fireball
Fireball Barbarians Furnace
Barbarians Inferno Dragon Knight Furnace
Barbarians Fireball Furnace Inferno Dragon
Barbarians Knight Fireball Furnace
Fireball Archers Knight Barbarians Furnace
Furnace Archers Knight Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Archers Knight Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball Furnace
Fireball Archers Knight Inferno Dragon
Barbarians Knight Furnace
Knight Barbarians Fireball
Barbarians Knight Inferno Dragon
Fireball Furnace Archers
Archers Knight Barbarians Fireball Furnace
Knight Barbarians Inferno Dragon
Knight Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Knight Barbarians
Barbarians Fireball
Barbarians Knight Fireball
Archers Barbarians Fireball Furnace
Barbarians Archers Knight Fireball Furnace Inferno Dragon
Archers Barbarians Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Barbarians Fireball
Fireball Furnace
Fireball Furnace
Archers Furnace
Fireball
Fireball
Fireball
Knight Fireball
Fireball Archers
Knight Fireball
Fireball
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball
Archers Fireball
Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Furnace
Inferno Dragon
Fireball
Fireball
Fireball
Archers Fireball Furnace
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Barbarians Fireball
Fireball Archers
Fireball
Fireball Knight
Fireball
Fireball
Fireball
Fireball
Fireball

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