My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Archers Musketeer Goblin Barrel Skeleton Army Witch
Zap
Archers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Musketeer Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Archers Musketeer Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Musketeer Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
Fireball
Archers Musketeer Wizard Goblin Barrel Skeleton Army Witch
Poison
Archers Musketeer Wizard Skeleton Army Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Tornado Musketeer Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Goblin Barrel Skeleton Army Tornado

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton
Musketeer
Giant Skeleton
Wizard
Tornado Giant Skeleton
Goblin Barrel
Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Tornado
Wizard Witch Giant Skeleton
Witch
Tornado Giant Skeleton
Giant Skeleton
Archers Musketeer Wizard Goblin Barrel Tornado Witch

Defense Synergies 1 13

Archers
Skeleton Army Tornado Witch Giant Skeleton
Musketeer
Skeleton Army Tornado Giant Skeleton
Wizard
Tornado Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Archers Musketeer Wizard Giant Skeleton
Tornado
Wizard Archers Musketeer Witch Giant Skeleton
Witch
Archers Tornado Giant Skeleton
Giant Skeleton
Archers Musketeer Wizard Skeleton Army Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard
Skeleton Army Musketeer Witch
Skeleton Army Tornado Witch Archers Musketeer Giant Skeleton
Skeleton Army Witch Musketeer
Skeleton Army Tornado Giant Skeleton
Skeleton Army Tornado Archers Musketeer
Musketeer Tornado Archers Wizard Witch
Musketeer Giant Skeleton
Witch Musketeer Skeleton Army Tornado
Skeleton Army Tornado Archers Musketeer Giant Skeleton
Archers Skeleton Army Witch Musketeer Wizard Tornado Giant Skeleton
Musketeer Archers Wizard Tornado Witch
Skeleton Army Musketeer Wizard Witch Giant Skeleton
Wizard Skeleton Army Tornado Witch
Skeleton Army
Skeleton Army Tornado
Wizard Musketeer Skeleton Army Tornado Witch
Archers Musketeer Wizard Skeleton Army Tornado Witch
Wizard Tornado Witch Archers Musketeer Giant Skeleton
Musketeer Tornado
Wizard Skeleton Army Archers Musketeer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch Giant Skeleton
Archers Musketeer Wizard
Skeleton Army Giant Skeleton Musketeer Witch
Skeleton Army Giant Skeleton Musketeer Tornado
Giant Skeleton Musketeer Skeleton Army Witch
Wizard Archers Musketeer Tornado Witch
Skeleton Army Archers Musketeer Witch Giant Skeleton
Giant Skeleton Skeleton Army
Giant Skeleton Skeleton Army Tornado Witch
Witch Musketeer Skeleton Army
Musketeer Witch Giant Skeleton
Skeleton Army Tornado Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch
Wizard Archers Musketeer Skeleton Army Witch
Skeleton Army Witch Archers Musketeer Tornado Giant Skeleton
Archers Musketeer Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Musketeer Tornado
Giant Skeleton
Musketeer Giant Skeleton
Wizard
Wizard Musketeer Tornado Witch
Archers Musketeer Wizard Tornado Witch
Wizard Tornado
Wizard Tornado
Musketeer Tornado
Musketeer Wizard Tornado
Archers Musketeer Wizard Tornado
Musketeer
Musketeer
Musketeer
Musketeer Wizard Witch
Musketeer Wizard
Tornado
Archers Musketeer Wizard
Wizard Tornado Witch
Musketeer Giant Skeleton
Wizard Tornado
Musketeer Tornado
Musketeer
Tornado Wizard Witch
Witch
Musketeer Wizard Tornado Witch
Musketeer Wizard Tornado Witch
Musketeer Tornado
Archers Musketeer Wizard Tornado Witch
Musketeer Wizard Witch
Musketeer Wizard
Giant Skeleton
Wizard
Archers Musketeer Skeleton Army Witch
Archers Musketeer Wizard Tornado Witch
Musketeer Wizard
Musketeer Wizard
Tornado Giant Skeleton
Musketeer
Musketeer Tornado Witch Giant Skeleton
Musketeer Tornado Witch
Musketeer Tornado Witch Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: