My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Executioner Giant Skeleton Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Archers Goblin Cage Executioner Giant Skeleton
The Log
Archers Goblin Cage Giant Skeleton
Earthquake
Archers Goblin Cage
Arrows
Archers Minions
Royal Delivery
Archers Minions Goblin Cage Battle Healer Executioner Giant Skeleton Mother Witch
Fireball
Archers Minions Goblin Cage Battle Healer Executioner Mother Witch
Poison
Archers Minions Goblin Cage Battle Healer Executioner Mother Witch
Lightning
Goblin Cage Battle Healer Executioner Mother Witch
Rocket
Battle Healer Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Tornado Executioner Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Tornado Goblin Cage Battle Healer Mother Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Tornado Goblin Cage

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Goblin Cage Giant Skeleton
Minions
Goblin Cage Battle Healer Giant Skeleton
Goblin Cage
Archers Minions Battle Healer Giant Skeleton
Battle Healer
Archers Executioner Minions Goblin Cage Tornado Giant Skeleton
Tornado
Executioner Battle Healer Giant Skeleton
Executioner
Battle Healer Tornado
Giant Skeleton
Archers Minions Goblin Cage Battle Healer Tornado Mother Witch
Mother Witch
Giant Skeleton

Defense Synergies 1 20

Archers
Minions Goblin Cage Battle Healer Tornado Giant Skeleton
Minions
Archers Goblin Cage Battle Healer Giant Skeleton
Goblin Cage
Archers Minions Battle Healer Tornado Executioner Mother Witch
Battle Healer
Archers Minions Goblin Cage Tornado Executioner Giant Skeleton Mother Witch
Tornado
Executioner Archers Goblin Cage Battle Healer Giant Skeleton Mother Witch
Executioner
Tornado Goblin Cage Battle Healer Giant Skeleton
Giant Skeleton
Archers Minions Battle Healer Tornado Executioner Mother Witch
Mother Witch
Goblin Cage Battle Healer Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Executioner
Minions Goblin Cage Battle Healer Executioner
Goblin Cage Tornado Archers Minions Executioner Giant Skeleton
Goblin Cage Minions
Goblin Cage Battle Healer Tornado Giant Skeleton
Tornado Archers Minions Executioner Mother Witch
Minions Tornado Archers Goblin Cage Executioner
Goblin Cage Battle Healer Giant Skeleton
Minions Goblin Cage Tornado
Tornado Archers Battle Healer Giant Skeleton
Archers Minions Executioner Mother Witch Tornado Giant Skeleton
Minions Executioner Archers Tornado
Goblin Cage Minions Battle Healer Giant Skeleton
Executioner Minions Goblin Cage Tornado
Goblin Cage
Tornado Goblin Cage
Minions Goblin Cage Tornado Executioner
Goblin Cage Archers Minions Battle Healer Tornado Executioner
Goblin Cage Tornado Executioner Archers Minions Battle Healer Giant Skeleton Mother Witch
Goblin Cage Tornado
Archers Minions Battle Healer Executioner Giant Skeleton Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage Battle Healer Giant Skeleton
Archers Battle Healer Executioner
Giant Skeleton Minions Goblin Cage Battle Healer
Giant Skeleton Goblin Cage Battle Healer Tornado
Giant Skeleton Goblin Cage Battle Healer Executioner
Executioner Mother Witch Archers Minions Tornado
Archers Minions Goblin Cage Battle Healer Giant Skeleton
Giant Skeleton Goblin Cage Battle Healer
Goblin Cage Giant Skeleton Minions Tornado
Goblin Cage
Minions Goblin Cage Giant Skeleton
Goblin Cage Tornado Giant Skeleton
Giant Skeleton Goblin Cage Executioner
Archers Goblin Cage Executioner
Archers Minions Goblin Cage Battle Healer Tornado Executioner Giant Skeleton
Minions Executioner Archers Goblin Cage Battle Healer Giant Skeleton Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Tornado Executioner
Giant Skeleton
Giant Skeleton
Executioner
Executioner Mother Witch Minions Tornado
Archers Tornado Executioner
Tornado Executioner
Tornado
Minions Tornado
Tornado
Archers Tornado Executioner
Executioner
Minions
Executioner
Executioner
Tornado
Minions
Archers Executioner
Tornado Mother Witch
Minions Giant Skeleton
Tornado
Tornado
Tornado Mother Witch Executioner
Tornado Executioner
Tornado
Tornado
Archers Tornado Executioner Mother Witch
Minions
Giant Skeleton
Archers Minions
Archers Tornado Executioner
Executioner
Executioner
Tornado Giant Skeleton
Executioner
Minions Tornado Giant Skeleton
Tornado Executioner
Tornado Executioner Giant Skeleton

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