My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang
Zap
Archers Minions Goblin Gang
Barbarian Barrel
Archers Goblin Gang Valkyrie Electro Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Archers Minions Goblin Gang
Royal Delivery
Archers Minions Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Fireball
Archers Minions Goblin Gang Electro Wizard
Poison
Archers Minions Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Earthquake Valkyrie Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Minions
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Earthquake
P.E.K.K.A The Log
Valkyrie
Archers Minions Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Archers Minions Goblin Gang Earthquake Valkyrie The Log
The Log
Earthquake P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie

Defense Synergies 3 18

Archers
Valkyrie Minions Goblin Gang P.E.K.K.A The Log Electro Wizard
Minions
Valkyrie Archers P.E.K.K.A The Log Electro Wizard
Goblin Gang
Archers Valkyrie P.E.K.K.A The Log Electro Wizard
Earthquake
The Log
Valkyrie
Archers Minions Goblin Gang P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
The Log Archers Minions Goblin Gang Valkyrie Electro Wizard
The Log
P.E.K.K.A Archers Minions Goblin Gang Earthquake Valkyrie Electro Wizard
Electro Wizard
Archers Minions Goblin Gang Valkyrie P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Valkyrie The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang Valkyrie The Log Electro Wizard
Goblin Gang P.E.K.K.A Archers Minions Valkyrie Electro Wizard
P.E.K.K.A Minions Goblin Gang Valkyrie Electro Wizard
Earthquake Valkyrie P.E.K.K.A The Log
Goblin Gang The Log Archers Minions Earthquake Valkyrie Electro Wizard
Minions Electro Wizard Archers Goblin Gang
Earthquake Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers Valkyrie Electro Wizard
Archers Minions Goblin Gang Valkyrie Electro Wizard Earthquake The Log
Minions Archers Goblin Gang Electro Wizard
P.E.K.K.A Minions Goblin Gang Earthquake Valkyrie The Log Electro Wizard
Valkyrie Minions Goblin Gang Earthquake P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A The Log Electro Wizard
Minions Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Archers Minions Goblin Gang Valkyrie The Log Electro Wizard
Earthquake Valkyrie The Log Archers Minions Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Valkyrie Archers Minions Earthquake P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Goblin Gang Valkyrie The Log
Goblin Gang P.E.K.K.A Minions Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Archers Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Archers Minions Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Minions Valkyrie The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Valkyrie The Log Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Archers Valkyrie
Goblin Gang Electro Wizard Archers Minions Valkyrie P.E.K.K.A The Log
Minions Valkyrie Archers Earthquake P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie The Log
The Log Electro Wizard
Earthquake The Log
Earthquake Valkyrie The Log
Earthquake Valkyrie The Log
Minions
Archers Earthquake The Log
Earthquake The Log
The Log
Minions Goblin Gang Electro Wizard
Earthquake Valkyrie The Log Electro Wizard
Archers
Earthquake The Log
Earthquake Minions
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Minions
Archers Earthquake The Log Electro Wizard
Earthquake Valkyrie The Log
Minions Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Valkyrie
The Log Earthquake Electro Wizard
The Log
The Log
Archers Electro Wizard
Electro Wizard Minions
Earthquake The Log
Electro Wizard
P.E.K.K.A
Earthquake The Log
Earthquake Electro Wizard Archers Minions Goblin Gang
Archers Electro Wizard
The Log
Goblin Gang Valkyrie Electro Wizard
The Log Earthquake
P.E.K.K.A
Minions Goblin Gang The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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