My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Graveyard
Giant Snowball
Archers Minions Furnace Witch Graveyard
Zap
Archers Minions Furnace Witch Graveyard
Barbarian Barrel
Archers Valkyrie Furnace Witch Electro Wizard Graveyard
The Log
Archers Furnace Witch Graveyard
Earthquake
Archers Furnace Witch Graveyard
Arrows
Archers Minions Furnace Witch Graveyard
Royal Delivery
Archers Minions Valkyrie Witch Electro Wizard Graveyard
Fireball
Archers Minions Furnace Witch Electro Wizard
Poison
Archers Minions Furnace Witch Electro Wizard Graveyard
Lightning
Valkyrie Furnace Witch Electro Wizard
Rocket
Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Fireball Valkyrie Furnace Electro Wizard Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Minions Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Graveyard
Minions
Valkyrie Graveyard
Fireball
Graveyard Electro Wizard
Valkyrie
Archers Graveyard Minions Furnace Witch Electro Wizard
Furnace
Valkyrie Graveyard
Witch
Valkyrie Graveyard
Electro Wizard
Graveyard Fireball Valkyrie
Graveyard
Fireball Valkyrie Electro Wizard Archers Minions Furnace Witch

Defense Synergies 2 12

Archers
Valkyrie Minions Furnace Witch Electro Wizard
Minions
Valkyrie Archers Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Archers Minions Fireball Furnace Witch Electro Wizard
Furnace
Archers Valkyrie Electro Wizard
Witch
Archers Valkyrie Electro Wizard
Electro Wizard
Archers Minions Fireball Valkyrie Furnace Witch
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Minions Valkyrie Furnace Witch Electro Wizard
Furnace Witch Archers Minions Valkyrie Electro Wizard
Witch Minions Valkyrie Furnace Electro Wizard
Fireball Valkyrie
Fireball Archers Minions Valkyrie Furnace Electro Wizard
Minions Furnace Electro Wizard Archers Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Minions Furnace
Archers Valkyrie Electro Wizard
Archers Minions Valkyrie Witch Electro Wizard Fireball Furnace
Minions Archers Fireball Furnace Witch Electro Wizard
Furnace Minions Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Minions Furnace Witch Electro Wizard
Furnace Electro Wizard
Fireball Furnace Electro Wizard
Minions Fireball Valkyrie Furnace Witch Electro Wizard
Fireball Archers Minions Valkyrie Furnace Witch Electro Wizard
Valkyrie Furnace Witch Archers Minions Fireball Electro Wizard
Electro Wizard
Valkyrie Archers Minions Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Archers Valkyrie
Minions Valkyrie Furnace Witch Electro Wizard
Valkyrie Fireball Electro Wizard
Valkyrie Witch
Fireball Furnace Archers Minions Witch Electro Wizard
Archers Minions Fireball Valkyrie Furnace Witch Electro Wizard
Valkyrie
Electro Wizard Minions Fireball Valkyrie Witch
Witch
Minions Valkyrie Witch
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Witch
Archers Fireball Valkyrie Furnace Witch
Witch Electro Wizard Archers Minions Fireball Valkyrie Furnace
Minions Valkyrie Archers Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie Furnace
Fireball Minions Furnace Witch
Archers Furnace Witch
Fireball
Fireball
Minions Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball Archers
Fireball
Minions Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Minions
Archers Fireball Electro Wizard
Fireball Valkyrie Witch
Minions Fireball
Fireball
Fireball
Fireball Valkyrie Furnace Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Archers Fireball Furnace Witch Electro Wizard
Electro Wizard Minions Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Archers Minions Fireball Witch
Fireball Archers Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Minions Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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