My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Archers Valkyrie Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Archers Mini P.E.K.K.A

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider Mega Knight
Mini P.E.K.K.A
Archers Valkyrie Hog Rider Wizard Rage The Log Mega Knight
Valkyrie
Archers Hog Rider Mini P.E.K.K.A Wizard
Hog Rider
Valkyrie Rage The Log Archers Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider Rage Mega Knight
Rage
Hog Rider Mini P.E.K.K.A Wizard
The Log
Hog Rider Mini P.E.K.K.A Mega Knight
Mega Knight
Archers Mini P.E.K.K.A Hog Rider Wizard The Log

Defense Synergies 2 10

Archers
Valkyrie Mini P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
The Log Archers Valkyrie Wizard
Valkyrie
Archers Mini P.E.K.K.A Wizard The Log
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie The Log Mega Knight
Rage
The Log
Mini P.E.K.K.A Archers Valkyrie Wizard Mega Knight
Mega Knight
Archers Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mini P.E.K.K.A Mega Knight Archers Valkyrie
Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Archers Valkyrie Mega Knight
Archers Wizard
Valkyrie The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Valkyrie Mega Knight
Archers Valkyrie Wizard The Log Mega Knight
Archers Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Archers Wizard The Log
Valkyrie Wizard The Log Archers Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight Archers Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Archers
Archers Mini P.E.K.K.A Valkyrie Wizard The Log Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Mega Knight The Log
Mini P.E.K.K.A Valkyrie Mega Knight
Wizard Archers
Mini P.E.K.K.A Archers Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Mega Knight Mini P.E.K.K.A Valkyrie The Log
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log
Mini P.E.K.K.A Mega Knight Valkyrie Wizard
Wizard Archers Valkyrie Mega Knight
Archers Mini P.E.K.K.A Valkyrie The Log
Valkyrie Mega Knight Archers Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Mini P.E.K.K.A
Valkyrie Wizard The Log
Archers Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Archers Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Archers
Archers Wizard
The Log
Mini P.E.K.K.A Valkyrie Wizard Mega Knight
The Log Wizard
Mega Knight
The Log
The Log Mega Knight
Wizard Mega Knight

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