My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Little Prince
Zap
Archers Little Prince
Barbarian Barrel
Archers Electro Wizard Little Prince
The Log
Archers Mini P.E.K.K.A Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Mini P.E.K.K.A P.E.K.K.A Electro Wizard Little Prince
Fireball
Archers Electro Wizard Little Prince
Poison
Archers Electro Wizard Little Prince
Lightning
Mini P.E.K.K.A Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Little Prince Mini P.E.K.K.A Electro Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Little Prince

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Archers Rage The Log Electro Wizard Mega Knight Little Prince
Rage
Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Electro Wizard Archers The Log
The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Little Prince
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Rage Mega Knight
Mega Knight
Archers Mini P.E.K.K.A The Log Electro Wizard
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 3 11

Archers
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Archers
Rage
P.E.K.K.A
The Log Archers Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Archers Electro Wizard Mega Knight Little Prince
Electro Wizard
Mini P.E.K.K.A Archers P.E.K.K.A The Log Mega Knight Little Prince
Mega Knight
Archers The Log Electro Wizard
Little Prince
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
The Log Archers Electro Wizard Mega Knight
Electro Wizard Archers Little Prince
P.E.K.K.A The Log Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Archers Mini P.E.K.K.A Electro Wizard Mega Knight Little Prince
Archers Electro Wizard The Log Mega Knight
Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight The Log Electro Wizard
Mega Knight Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Archers The Log Electro Wizard Little Prince
The Log Archers Electro Wizard Mega Knight Little Prince
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Archers Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Archers Mega Knight
Electro Wizard Archers Mini P.E.K.K.A P.E.K.K.A The Log Little Prince
Mega Knight Archers Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
P.E.K.K.A Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log Mega Knight
Archers The Log
The Log
The Log
Mini P.E.K.K.A Electro Wizard
The Log Electro Wizard
Archers
The Log
The Log
The Log
The Log Mega Knight
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Mega Knight Little Prince
The Log Electro Wizard
The Log Mega Knight
The Log
Archers Electro Wizard Little Prince
Electro Wizard
Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
The Log
Electro Wizard Archers
Archers Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard Mega Knight
The Log
P.E.K.K.A Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight Little Prince
P.E.K.K.A
Mega Knight

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