My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Archers Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Archers Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Mini P.E.K.K.A Hog Rider
Mini P.E.K.K.A
Archers Valkyrie Hog Rider Wizard Electro Wizard
Valkyrie
Archers Hog Rider Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Valkyrie Freeze Archers Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Skeleton Army
Freeze
Hog Rider
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 16

Archers
Valkyrie Mini P.E.K.K.A Skeleton Army Electro Wizard
Mini P.E.K.K.A
Electro Wizard Archers Valkyrie Wizard Skeleton Army Freeze
Valkyrie
Archers Mini P.E.K.K.A Wizard Freeze Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Freeze Electro Wizard
Skeleton Army
Archers Mini P.E.K.K.A Wizard Freeze Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Valkyrie Wizard Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Valkyrie Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Freeze Archers Valkyrie Electro Wizard
Electro Wizard Archers Wizard Freeze
Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Valkyrie Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard Wizard Freeze
Archers Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Freeze Electro Wizard
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Archers Valkyrie Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Freeze Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Skeleton Army Archers Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Archers Electro Wizard
Electro Wizard Archers Mini P.E.K.K.A Valkyrie Wizard
Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Wizard Archers Freeze Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Freeze Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mini P.E.K.K.A Valkyrie
Skeleton Army Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Archers Valkyrie Skeleton Army
Skeleton Army Electro Wizard Archers Mini P.E.K.K.A Valkyrie Freeze
Valkyrie Archers Mini P.E.K.K.A Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Electro Wizard
Valkyrie Freeze
Wizard Valkyrie
Wizard Freeze
Archers Wizard
Wizard Freeze
Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Wizard Electro Wizard
Archers Wizard
Freeze
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard Electro Wizard
Valkyrie Wizard
Wizard
Freeze Valkyrie Wizard
Wizard Electro Wizard
Wizard
Archers Wizard Electro Wizard
Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Wizard
Freeze Electro Wizard
Wizard
Electro Wizard Archers Skeleton Army Freeze
Archers Wizard Electro Wizard
Freeze
Mini P.E.K.K.A Valkyrie Wizard Electro Wizard
Wizard
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

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