My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Goblin Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Goblin Drill
Giant Snowball
Archers Guards Goblin Drill
Zap
Archers Guards Goblin Drill Goblin Giant
Barbarian Barrel
Archers Goblin Cage Guards Goblin Drill
The Log
Archers Mini P.E.K.K.A Goblin Cage Guards Goblin Drill
Earthquake
Archers Goblin Cage Guards Goblin Drill
Arrows
Archers Guards Goblin Drill
Royal Delivery
Archers Mini P.E.K.K.A Goblin Cage Guards Goblin Drill Mother Witch
Fireball
Archers Goblin Cage Goblin Drill Mother Witch
Poison
Archers Goblin Cage Guards Goblin Drill Mother Witch
Lightning
Mini P.E.K.K.A Goblin Cage Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Goblin Drill Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Mini P.E.K.K.A Goblin Cage Goblin Drill Mother Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Guards Mini P.E.K.K.A Goblin Cage

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Goblin Cage Goblin Giant
Mini P.E.K.K.A
Archers Goblin Drill Lightning Goblin Giant
Goblin Cage
Archers
Guards
Goblin Drill
Mini P.E.K.K.A Mother Witch
Lightning
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Archers Mini P.E.K.K.A Lightning Mother Witch
Mother Witch
Goblin Drill Goblin Giant

Defense Synergies 0 12

Archers
Mini P.E.K.K.A Goblin Cage Guards Goblin Drill Goblin Giant
Mini P.E.K.K.A
Archers Guards Mother Witch
Goblin Cage
Archers Guards Mother Witch
Guards
Archers Mini P.E.K.K.A Goblin Cage Goblin Drill Mother Witch
Goblin Drill
Archers Guards Mother Witch
Lightning
Goblin Giant
Archers
Mother Witch
Mini P.E.K.K.A Goblin Cage Guards Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Cage Goblin Giant
Mini P.E.K.K.A Goblin Cage Goblin Drill
Mini P.E.K.K.A Goblin Cage Archers Goblin Drill Lightning
Mini P.E.K.K.A Goblin Cage Guards Goblin Drill
Lightning Mini P.E.K.K.A Goblin Cage
Archers Guards Mother Witch
Lightning Archers Goblin Cage
Lightning Goblin Cage Goblin Giant
Mini P.E.K.K.A Goblin Cage Goblin Drill
Guards Archers Mini P.E.K.K.A
Archers Guards Mother Witch Goblin Drill Goblin Giant
Archers
Mini P.E.K.K.A Goblin Cage Goblin Drill Guards Lightning
Mini P.E.K.K.A Goblin Cage Guards Goblin Drill
Mini P.E.K.K.A Goblin Cage Goblin Drill
Mini P.E.K.K.A Goblin Cage Goblin Drill Lightning
Mini P.E.K.K.A Goblin Cage Goblin Drill
Goblin Cage Archers Guards Goblin Drill
Goblin Cage Goblin Drill Archers Guards Mother Witch
Mini P.E.K.K.A Goblin Cage Goblin Drill
Archers Mini P.E.K.K.A Guards Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Goblin Cage
Archers Mini P.E.K.K.A Lightning
Guards Mini P.E.K.K.A Goblin Cage Lightning Goblin Giant
Mini P.E.K.K.A Guards Lightning Goblin Cage Goblin Giant
Mini P.E.K.K.A Goblin Cage Guards Goblin Drill Goblin Giant
Mother Witch Archers Goblin Giant
Mini P.E.K.K.A Guards Archers Goblin Cage Lightning Goblin Giant
Mini P.E.K.K.A Goblin Cage Goblin Giant
Goblin Cage Lightning Mini P.E.K.K.A
Goblin Cage Guards Goblin Drill Goblin Giant
Mini P.E.K.K.A Goblin Cage Guards
Lightning Goblin Cage Guards Goblin Giant
Mini P.E.K.K.A Lightning Goblin Cage Guards Goblin Giant
Archers Goblin Cage
Guards Archers Mini P.E.K.K.A Goblin Cage Goblin Drill Lightning Goblin Giant
Archers Mini P.E.K.K.A Goblin Cage Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Goblin Drill
Lightning Goblin Drill Goblin Giant
Lightning Guards
Mother Witch Goblin Giant
Archers
Lightning
Lightning
Lightning Mini P.E.K.K.A Guards
Lightning
Lightning Archers
Lightning
Lightning
Lightning
Lightning Goblin Drill
Lightning
Lightning
Mini P.E.K.K.A Lightning
Lightning Archers Mini P.E.K.K.A
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning Goblin Drill
Mother Witch
Lightning
Lightning
Lightning
Lightning Archers Mother Witch
Lightning Guards
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Archers Guards
Lightning Archers
Lightning Mini P.E.K.K.A
Lightning
Lightning
Guards Lightning
Lightning
Lightning Goblin Giant

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