My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Hog Rider Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Hog Rider Dark Prince
Giant Snowball
Goblins Archers Minions Hog Rider
Zap
Goblins Archers Minions Dark Prince X-Bow
Barbarian Barrel
Goblins Archers Dark Prince X-Bow
The Log
Goblins Archers Mini P.E.K.K.A Hog Rider Dark Prince X-Bow
Earthquake
Archers Hog Rider X-Bow
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Mini P.E.K.K.A Hog Rider Dark Prince
Fireball
Archers Minions Hog Rider X-Bow
Poison
Archers Minions X-Bow
Lightning
Mini P.E.K.K.A Dark Prince X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Minions Fireball Mini P.E.K.K.A Hog Rider Dark Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Minions Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers X-Bow
Archers
Goblins Mini P.E.K.K.A Hog Rider Dark Prince X-Bow
Minions
Hog Rider Mini P.E.K.K.A Dark Prince
Fireball
Hog Rider X-Bow Dark Prince
Mini P.E.K.K.A
Archers Minions Hog Rider Dark Prince X-Bow
Hog Rider
Goblins Minions Fireball Archers Mini P.E.K.K.A Dark Prince
Dark Prince
Archers Minions Fireball Mini P.E.K.K.A Hog Rider X-Bow
X-Bow
Fireball Goblins Archers Mini P.E.K.K.A Dark Prince

Defense Synergies 1 10

Goblins
Archers X-Bow
Archers
Goblins Minions Mini P.E.K.K.A Dark Prince X-Bow
Minions
Archers Dark Prince X-Bow
Fireball
X-Bow Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Archers Fireball
Hog Rider
Dark Prince
Archers Minions Fireball
X-Bow
Fireball Goblins Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball X-Bow
Mini P.E.K.K.A Goblins Minions Dark Prince X-Bow
Mini P.E.K.K.A Goblins Archers Minions Dark Prince
Mini P.E.K.K.A Goblins Minions Dark Prince
Fireball Mini P.E.K.K.A Dark Prince X-Bow
Fireball Goblins Archers Minions Dark Prince X-Bow
Minions Archers Fireball X-Bow
Fireball X-Bow
Mini P.E.K.K.A Goblins Minions X-Bow
Goblins Archers Mini P.E.K.K.A Dark Prince
Goblins Archers Minions Fireball Dark Prince X-Bow
Minions Archers Fireball
Mini P.E.K.K.A Minions Fireball Dark Prince X-Bow
Fireball Goblins Minions Mini P.E.K.K.A Dark Prince X-Bow
Mini P.E.K.K.A X-Bow
Fireball Mini P.E.K.K.A X-Bow
Goblins Minions Fireball Mini P.E.K.K.A Dark Prince X-Bow
Fireball Goblins Archers Minions Dark Prince X-Bow
Archers Minions Fireball Dark Prince
Mini P.E.K.K.A
Dark Prince Goblins Archers Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Archers Fireball Dark Prince X-Bow
Fireball Archers Mini P.E.K.K.A X-Bow
Goblins Minions Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Fireball X-Bow
Mini P.E.K.K.A Dark Prince
Fireball Archers Minions
Mini P.E.K.K.A Dark Prince Goblins Archers Minions Fireball
Mini P.E.K.K.A Dark Prince
Goblins Minions Fireball Mini P.E.K.K.A Dark Prince X-Bow
Minions Mini P.E.K.K.A Dark Prince
Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Fireball
Archers Fireball
Goblins Archers Minions Fireball Mini P.E.K.K.A Dark Prince X-Bow
Minions Archers Fireball Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball Dark Prince
Fireball Dark Prince
Fireball Minions
Archers
Fireball X-Bow
Fireball X-Bow
Goblins Minions Fireball Mini P.E.K.K.A X-Bow
Fireball Dark Prince X-Bow
Fireball Archers
Fireball
Minions Fireball X-Bow
Fireball X-Bow
X-Bow Fireball
Fireball X-Bow
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Dark Prince X-Bow
Fireball X-Bow
Minions Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball Dark Prince
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Archers Fireball X-Bow
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball X-Bow
Fireball
Fireball
Archers Minions Fireball Dark Prince X-Bow
Fireball Archers
Fireball
Fireball Mini P.E.K.K.A Dark Prince
Fireball
Fireball
Dark Prince
Minions Fireball
Fireball
Fireball Dark Prince X-Bow

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