My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Tesla Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Miner
Giant Snowball
Bats Archers Hog Rider Baby Dragon Miner
Zap
Bats Archers
Barbarian Barrel
Archers Knight Tesla
The Log
Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Tesla Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Mini P.E.K.K.A Hog Rider Baby Dragon Miner
Fireball
Archers Tesla Hog Rider Baby Dragon
Poison
Bats Archers
Lightning
Knight Tesla Mini P.E.K.K.A Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mini P.E.K.K.A Baby Dragon Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Miner Tesla Mini P.E.K.K.A Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Miner

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Miner Mini P.E.K.K.A Baby Dragon
Archers
Knight Mini P.E.K.K.A Hog Rider Baby Dragon Miner
Knight
Bats Archers Hog Rider Baby Dragon Miner
Tesla
Mini P.E.K.K.A
Bats Archers Hog Rider Baby Dragon
Hog Rider
Bats Knight Archers Mini P.E.K.K.A Baby Dragon
Baby Dragon
Knight Bats Archers Mini P.E.K.K.A Hog Rider Miner
Miner
Bats Archers Knight Baby Dragon

Defense Synergies 3 11

Bats
Knight Tesla Mini P.E.K.K.A Baby Dragon
Archers
Knight Tesla Mini P.E.K.K.A Baby Dragon
Knight
Bats Archers Tesla Mini P.E.K.K.A Baby Dragon
Tesla
Knight Bats Archers Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Archers Knight Tesla Baby Dragon
Hog Rider
Baby Dragon
Bats Archers Knight Tesla Mini P.E.K.K.A
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Baby Dragon
Mini P.E.K.K.A Bats Knight Tesla
Tesla Mini P.E.K.K.A Bats Archers Knight
Tesla Mini P.E.K.K.A Bats Knight
Mini P.E.K.K.A
Bats Archers Tesla Baby Dragon
Bats Tesla Archers Baby Dragon
Tesla Baby Dragon
Tesla Mini P.E.K.K.A
Knight Archers Tesla Mini P.E.K.K.A Miner
Bats Archers Knight Tesla Baby Dragon
Tesla Bats Archers Baby Dragon
Tesla Mini P.E.K.K.A Bats Knight
Bats Tesla Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Tesla
Tesla Mini P.E.K.K.A
Tesla Bats Knight Mini P.E.K.K.A
Tesla Bats Archers Knight Baby Dragon
Baby Dragon Bats Archers Knight Tesla
Mini P.E.K.K.A Tesla
Bats Archers Knight Tesla Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Tesla
Archers Knight Tesla Mini P.E.K.K.A Baby Dragon Miner
Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A Bats Knight Tesla
Knight Tesla Mini P.E.K.K.A
Bats Archers Tesla Baby Dragon
Mini P.E.K.K.A Bats Archers Knight Tesla
Mini P.E.K.K.A Knight Tesla
Bats Knight Mini P.E.K.K.A Baby Dragon
Tesla
Bats Knight Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Knight Tesla
Archers Tesla Baby Dragon
Tesla Bats Archers Knight Mini P.E.K.K.A Baby Dragon
Bats Archers Tesla Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Miner
Baby Dragon Miner
Knight
Baby Dragon
Bats Baby Dragon
Archers Baby Dragon
Baby Dragon
Miner
Bats Mini P.E.K.K.A
Miner Knight
Archers Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Miner Baby Dragon
Baby Dragon Miner
Miner Baby Dragon
Bats Archers Baby Dragon
Bats
Mini P.E.K.K.A
Miner
Bats Archers
Archers Baby Dragon
Miner Knight Mini P.E.K.K.A Baby Dragon
Baby Dragon
Bats Baby Dragon
Bats
Baby Dragon Miner

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