My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Recruits Musketeer Flying Machine Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits
Giant Snowball
Archers Royal Recruits Musketeer Flying Machine
Zap
Archers Flying Machine
Barbarian Barrel
Archers Knight Royal Recruits Musketeer Wizard
The Log
Archers Royal Recruits Mini P.E.K.K.A Musketeer
Earthquake
Archers
Arrows
Archers Royal Recruits Flying Machine
Royal Delivery
Archers Knight Royal Recruits Mini P.E.K.K.A Musketeer Flying Machine Wizard
Fireball
Archers Musketeer Flying Machine Wizard
Poison
Archers Royal Recruits Musketeer Flying Machine Wizard
Lightning
Knight Mini P.E.K.K.A Musketeer Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Recruits Mini P.E.K.K.A
Knight
Archers Musketeer Fireball Flying Machine Wizard
Royal Recruits
Archers Musketeer Flying Machine
Fireball
Knight
Mini P.E.K.K.A
Archers Musketeer Wizard
Musketeer
Knight Royal Recruits Mini P.E.K.K.A
Flying Machine
Knight Royal Recruits
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 2 11

Archers
Knight Royal Recruits Mini P.E.K.K.A
Knight
Archers Musketeer Fireball Mini P.E.K.K.A Flying Machine Wizard
Royal Recruits
Archers
Fireball
Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Archers Knight Fireball Musketeer Wizard
Musketeer
Knight Fireball Mini P.E.K.K.A Flying Machine
Flying Machine
Knight Musketeer
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Fireball Musketeer Flying Machine Wizard
Mini P.E.K.K.A Knight Royal Recruits Musketeer Flying Machine
Mini P.E.K.K.A Archers Knight Royal Recruits Musketeer
Royal Recruits Mini P.E.K.K.A Knight Musketeer
Royal Recruits Fireball Mini P.E.K.K.A
Fireball Archers Musketeer Flying Machine
Musketeer Archers Fireball Flying Machine Wizard
Royal Recruits Fireball Musketeer Flying Machine
Mini P.E.K.K.A Royal Recruits Musketeer
Knight Archers Royal Recruits Mini P.E.K.K.A Musketeer
Archers Knight Royal Recruits Fireball Musketeer Flying Machine Wizard
Musketeer Archers Fireball Flying Machine Wizard
Royal Recruits Mini P.E.K.K.A Knight Fireball Musketeer Flying Machine Wizard
Fireball Wizard Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Knight
Royal Recruits Fireball Mini P.E.K.K.A
Wizard Knight Royal Recruits Fireball Mini P.E.K.K.A Musketeer
Fireball Archers Knight Royal Recruits Musketeer Flying Machine Wizard
Wizard Archers Knight Royal Recruits Fireball Musketeer Flying Machine
Mini P.E.K.K.A Royal Recruits Musketeer
Royal Recruits Wizard Archers Knight Fireball Mini P.E.K.K.A Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mini P.E.K.K.A Archers Fireball
Fireball Archers Knight Mini P.E.K.K.A Musketeer Flying Machine Wizard
Royal Recruits Knight Mini P.E.K.K.A Musketeer
Royal Recruits Mini P.E.K.K.A Knight Fireball Musketeer
Royal Recruits Knight Mini P.E.K.K.A Musketeer
Fireball Wizard Archers Musketeer Flying Machine
Royal Recruits Mini P.E.K.K.A Archers Knight Fireball Musketeer Flying Machine
Mini P.E.K.K.A Knight Royal Recruits
Royal Recruits Knight Fireball Mini P.E.K.K.A Flying Machine
Royal Recruits Musketeer
Knight Royal Recruits Mini P.E.K.K.A Musketeer Flying Machine
Royal Recruits Fireball
Royal Recruits Mini P.E.K.K.A Knight Fireball Wizard
Royal Recruits Wizard Archers Fireball Musketeer Flying Machine
Royal Recruits Archers Knight Fireball Mini P.E.K.K.A Musketeer Flying Machine
Archers Royal Recruits Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Recruits Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Flying Machine
Knight Royal Recruits Fireball Musketeer Flying Machine
Fireball Wizard
Fireball Wizard Musketeer Flying Machine
Archers Musketeer Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Mini P.E.K.K.A Musketeer
Knight Royal Recruits Fireball Musketeer Flying Machine Wizard
Fireball Archers Musketeer Flying Machine Wizard
Flying Machine Knight Fireball Musketeer
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine Wizard
Royal Recruits Fireball Musketeer Flying Machine Wizard
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer Flying Machine Wizard
Fireball Flying Machine Wizard
Fireball Musketeer
Fireball Wizard
Musketeer
Royal Recruits Fireball Musketeer Flying Machine
Fireball Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Musketeer
Archers Fireball Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball Mini P.E.K.K.A
Fireball Musketeer Wizard
Fireball
Fireball Wizard
Archers Royal Recruits Fireball Musketeer Flying Machine
Fireball Archers Musketeer Flying Machine Wizard
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Flying Machine Wizard
Fireball Musketeer Flying Machine Wizard
Fireball
Royal Recruits Musketeer Flying Machine
Royal Recruits Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Royal Recruits Fireball Musketeer Flying Machine

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