My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Princess Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Dart Goblin Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Dart Goblin Princess
Zap
Archers Royal Giant Dart Goblin Princess
Barbarian Barrel
Archers Knight Dart Goblin Princess Ice Wizard
The Log
Archers Royal Giant Dart Goblin Mini P.E.K.K.A Princess
Earthquake
Archers
Arrows
Archers Dart Goblin Princess
Royal Delivery
Archers Knight Dart Goblin Mini P.E.K.K.A Princess Ice Wizard
Fireball
Archers Dart Goblin Princess Ice Wizard
Poison
Archers Dart Goblin Princess Ice Wizard
Lightning
Knight Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Princess Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Dart Goblin Princess Ice Wizard Mini P.E.K.K.A Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Dart Goblin Princess

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Mini P.E.K.K.A Mega Knight
Knight
Archers Dart Goblin Princess Ice Wizard
Royal Giant
Dart Goblin Ice Wizard Archers Princess
Dart Goblin
Knight Royal Giant Princess Mega Knight
Mini P.E.K.K.A
Archers Princess Ice Wizard Mega Knight
Princess
Knight Royal Giant Dart Goblin Mini P.E.K.K.A Mega Knight
Ice Wizard
Royal Giant Knight Mini P.E.K.K.A
Mega Knight
Archers Dart Goblin Mini P.E.K.K.A Princess

Defense Synergies 4 14

Archers
Knight Dart Goblin Mini P.E.K.K.A Ice Wizard Mega Knight
Knight
Archers Dart Goblin Princess Ice Wizard Mini P.E.K.K.A
Royal Giant
Dart Goblin
Knight Archers Mini P.E.K.K.A Princess Ice Wizard Mega Knight
Mini P.E.K.K.A
Archers Knight Dart Goblin Princess Ice Wizard
Princess
Knight Dart Goblin Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Knight Archers Dart Goblin Mini P.E.K.K.A Princess Mega Knight
Mega Knight
Archers Dart Goblin Princess Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin
Mini P.E.K.K.A Knight Dart Goblin Ice Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Archers Knight Dart Goblin Ice Wizard
Mini P.E.K.K.A Knight Dart Goblin Ice Wizard Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Archers Dart Goblin Ice Wizard Mega Knight
Dart Goblin Archers Princess Ice Wizard
Dart Goblin Mega Knight
Mini P.E.K.K.A Princess Ice Wizard
Knight Archers Dart Goblin Mini P.E.K.K.A Ice Wizard Mega Knight
Archers Dart Goblin Ice Wizard Knight Princess Mega Knight
Archers Dart Goblin Princess Ice Wizard
Mini P.E.K.K.A Mega Knight Knight Ice Wizard
Mega Knight Dart Goblin Mini P.E.K.K.A Princess
Mini P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mega Knight Archers Knight Dart Goblin Ice Wizard
Archers Knight Dart Goblin Princess Ice Wizard Mega Knight
Mini P.E.K.K.A Dart Goblin
Mega Knight Archers Knight Dart Goblin Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Mega Knight Archers
Archers Knight Mini P.E.K.K.A Mega Knight
Mega Knight Knight Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Knight
Knight Mini P.E.K.K.A Mega Knight
Archers Dart Goblin Princess Ice Wizard
Mini P.E.K.K.A Archers Knight Dart Goblin Ice Wizard
Mini P.E.K.K.A Mega Knight Knight
Mega Knight Knight Mini P.E.K.K.A
Dart Goblin
Mega Knight Knight Dart Goblin Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Knight
Archers Dart Goblin Princess Mega Knight
Archers Knight Dart Goblin Mini P.E.K.K.A
Mega Knight Archers Dart Goblin Mini P.E.K.K.A Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin
Dart Goblin Princess Ice Wizard
Dart Goblin
Knight Dart Goblin
Mega Knight
Dart Goblin Princess Ice Wizard
Archers Dart Goblin Princess
Dart Goblin Princess Ice Wizard
Dart Goblin
Mini P.E.K.K.A
Knight Dart Goblin Princess
Archers Dart Goblin Princess
Knight Dart Goblin Princess
Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Princess
Dart Goblin Princess Mega Knight
Mini P.E.K.K.A
Archers Dart Goblin Mini P.E.K.K.A Princess Mega Knight
Dart Goblin Princess Mega Knight
Mega Knight
Princess
Princess Ice Wizard Mega Knight
Dart Goblin Princess Ice Wizard
Princess Mega Knight
Dart Goblin
Archers Dart Goblin Princess Ice Wizard
Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mega Knight
Princess
Mega Knight
Princess
Archers Dart Goblin Princess
Archers Dart Goblin Princess Ice Wizard
Knight Dart Goblin Mini P.E.K.K.A Princess Mega Knight
Dart Goblin Princess
Dart Goblin Mega Knight
Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess Mega Knight

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