My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Dark Prince
Giant Snowball
Archers Musketeer Battle Ram Goblin Hut Baby Dragon
Zap
Archers Battle Ram Goblin Hut Dark Prince
Barbarian Barrel
Archers Knight Musketeer Valkyrie Battle Ram Goblin Hut Dark Prince
The Log
Archers Musketeer Battle Ram Goblin Hut Dark Prince
Earthquake
Archers Goblin Hut
Arrows
Archers Goblin Hut
Royal Delivery
Archers Knight Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon Dark Prince
Fireball
Archers Musketeer Battle Ram Goblin Hut Baby Dragon
Poison
Archers Musketeer Goblin Hut
Lightning
Knight Musketeer Valkyrie Battle Ram Goblin Hut Baby Dragon Dark Prince
Rocket
Musketeer Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Baby Dragon Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Musketeer Valkyrie Battle Ram Baby Dragon Dark Prince Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Musketeer Valkyrie

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Battle Ram Goblin Hut Baby Dragon Dark Prince
Knight
Archers Musketeer Battle Ram Baby Dragon Goblin Hut
Musketeer
Knight Valkyrie Battle Ram Goblin Hut Baby Dragon Dark Prince
Valkyrie
Archers Musketeer Battle Ram Goblin Hut Baby Dragon Dark Prince
Battle Ram
Knight Archers Musketeer Valkyrie Goblin Hut Baby Dragon
Goblin Hut
Archers Knight Musketeer Valkyrie Battle Ram Baby Dragon Dark Prince
Baby Dragon
Knight Archers Musketeer Valkyrie Battle Ram Goblin Hut Dark Prince
Dark Prince
Archers Musketeer Valkyrie Goblin Hut Baby Dragon

Defense Synergies 4 13

Archers
Knight Valkyrie Goblin Hut Baby Dragon Dark Prince
Knight
Archers Musketeer Goblin Hut Baby Dragon
Musketeer
Knight Valkyrie Goblin Hut Baby Dragon Dark Prince
Valkyrie
Archers Musketeer Goblin Hut Baby Dragon
Battle Ram
Goblin Hut
Archers Knight Musketeer Valkyrie Baby Dragon Dark Prince
Baby Dragon
Archers Knight Musketeer Valkyrie Goblin Hut Dark Prince
Dark Prince
Archers Musketeer Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie Goblin Hut Baby Dragon
Knight Musketeer Valkyrie Goblin Hut Dark Prince
Goblin Hut Archers Knight Musketeer Valkyrie Dark Prince
Goblin Hut Knight Musketeer Valkyrie Dark Prince
Valkyrie Dark Prince
Archers Musketeer Valkyrie Baby Dragon Dark Prince
Musketeer Archers Goblin Hut Baby Dragon
Musketeer Valkyrie Baby Dragon
Musketeer Goblin Hut
Knight Archers Musketeer Valkyrie Dark Prince
Archers Valkyrie Knight Musketeer Goblin Hut Baby Dragon Dark Prince
Musketeer Archers Goblin Hut Baby Dragon
Goblin Hut Knight Musketeer Valkyrie Dark Prince
Valkyrie Goblin Hut Baby Dragon Dark Prince
Knight Goblin Hut
Goblin Hut
Knight Musketeer Valkyrie Goblin Hut Dark Prince
Archers Knight Musketeer Valkyrie Goblin Hut Baby Dragon Dark Prince
Valkyrie Baby Dragon Archers Knight Musketeer Goblin Hut Dark Prince
Musketeer Goblin Hut
Valkyrie Dark Prince Archers Knight Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Goblin Hut Dark Prince
Archers Knight Musketeer Valkyrie Baby Dragon
Knight Musketeer Valkyrie Goblin Hut Dark Prince
Valkyrie Dark Prince Knight Musketeer
Knight Musketeer Valkyrie Goblin Hut Dark Prince
Archers Musketeer Goblin Hut Baby Dragon
Dark Prince Archers Knight Musketeer Valkyrie Goblin Hut
Knight Valkyrie Dark Prince
Knight Valkyrie Goblin Hut Baby Dragon Dark Prince
Musketeer Goblin Hut
Knight Musketeer Valkyrie Goblin Hut Dark Prince
Valkyrie Dark Prince
Dark Prince Knight Valkyrie
Archers Musketeer Valkyrie Baby Dragon
Goblin Hut Archers Knight Musketeer Valkyrie Baby Dragon Dark Prince
Valkyrie Archers Musketeer Goblin Hut Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon
Goblin Hut Baby Dragon
Knight Musketeer Valkyrie Dark Prince
Valkyrie Baby Dragon Dark Prince
Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Baby Dragon
Musketeer
Knight Musketeer Valkyrie Dark Prince
Archers Musketeer Baby Dragon
Knight Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Goblin Hut Baby Dragon
Archers Musketeer Baby Dragon Dark Prince
Valkyrie Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Dark Prince
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Musketeer Goblin Hut
Musketeer
Archers Musketeer Goblin Hut Dark Prince
Archers Musketeer Baby Dragon
Knight Musketeer Valkyrie Baby Dragon Dark Prince
Musketeer Baby Dragon
Musketeer Dark Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Dark Prince

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