My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Flying Machine Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Battle Ram Flying Machine Furnace Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Royal Hogs
Giant Snowball
Archers Musketeer Battle Ram Flying Machine Furnace Royal Hogs
Zap
Archers Battle Ram Flying Machine Furnace Royal Hogs
Barbarian Barrel
Archers Knight Musketeer Battle Ram Furnace Wizard Royal Hogs
The Log
Archers Musketeer Battle Ram Furnace Royal Hogs
Earthquake
Archers Furnace Royal Hogs
Arrows
Archers Flying Machine Furnace Royal Hogs
Royal Delivery
Archers Knight Musketeer Battle Ram Flying Machine Wizard Royal Hogs
Fireball
Archers Musketeer Battle Ram Flying Machine Furnace Wizard Royal Hogs
Poison
Archers Musketeer Flying Machine Furnace Wizard Royal Hogs
Lightning
Knight Musketeer Battle Ram Furnace Wizard
Rocket
Musketeer Furnace Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Musketeer Battle Ram Flying Machine Furnace Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Musketeer Battle Ram

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Battle Ram Royal Hogs
Knight
Archers Musketeer Battle Ram Flying Machine Furnace Wizard Royal Hogs
Musketeer
Knight Battle Ram Royal Hogs
Battle Ram
Knight Archers Musketeer Flying Machine Furnace Royal Hogs
Flying Machine
Knight Battle Ram Furnace Royal Hogs
Furnace
Knight Battle Ram Flying Machine Royal Hogs
Wizard
Knight Royal Hogs
Royal Hogs
Archers Knight Musketeer Battle Ram Flying Machine Furnace Wizard

Defense Synergies 2 7

Archers
Knight Furnace
Knight
Archers Musketeer Flying Machine Furnace Wizard
Musketeer
Knight Flying Machine Furnace
Battle Ram
Flying Machine
Knight Musketeer Furnace
Furnace
Archers Knight Musketeer Flying Machine
Wizard
Knight
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Flying Machine Wizard
Knight Musketeer Flying Machine Furnace
Furnace Archers Knight Musketeer
Knight Musketeer Furnace
Archers Musketeer Flying Machine Furnace
Musketeer Furnace Archers Flying Machine Wizard
Musketeer Flying Machine
Musketeer Furnace
Knight Archers Musketeer
Archers Knight Musketeer Flying Machine Furnace Wizard
Musketeer Archers Flying Machine Furnace Wizard
Furnace Knight Musketeer Flying Machine Wizard
Wizard Furnace
Knight Furnace
Furnace
Wizard Knight Musketeer Furnace
Archers Knight Musketeer Flying Machine Furnace Wizard
Furnace Wizard Archers Knight Musketeer Flying Machine
Musketeer
Wizard Archers Knight Musketeer Flying Machine Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Furnace
Archers Knight Musketeer Flying Machine Wizard
Knight Musketeer Furnace
Knight Musketeer
Knight Musketeer
Furnace Wizard Archers Musketeer Flying Machine
Archers Knight Musketeer Flying Machine Furnace
Knight
Knight Flying Machine
Musketeer
Knight Musketeer Flying Machine
Knight Wizard
Wizard Archers Musketeer Flying Machine Furnace
Archers Knight Musketeer Flying Machine Furnace
Archers Musketeer Flying Machine Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Flying Machine
Musketeer Flying Machine
Flying Machine
Knight Musketeer Flying Machine
Wizard Furnace
Wizard Musketeer Flying Machine Furnace
Archers Musketeer Flying Machine Furnace Wizard
Flying Machine Wizard
Flying Machine Wizard
Musketeer
Knight Musketeer Flying Machine Wizard
Archers Musketeer Flying Machine Wizard
Flying Machine Knight Musketeer
Musketeer Flying Machine
Musketeer Flying Machine Furnace
Musketeer Flying Machine Furnace Wizard
Musketeer Flying Machine Furnace Wizard
Archers Musketeer Flying Machine Wizard
Flying Machine Wizard
Musketeer
Wizard
Musketeer
Musketeer Flying Machine
Furnace Wizard
Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Musketeer
Archers Musketeer Flying Machine Furnace Wizard
Musketeer Flying Machine Wizard
Musketeer Wizard
Wizard
Archers Musketeer Flying Machine
Archers Musketeer Flying Machine Wizard
Knight Musketeer Flying Machine Wizard
Musketeer Flying Machine Wizard
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine
Musketeer Flying Machine

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