My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Ram Rider
Giant Snowball
Archers Baby Dragon Ram Rider
Zap
Archers Prince Ram Rider
Barbarian Barrel
Archers Knight
The Log
Archers Mini P.E.K.K.A Prince Ram Rider
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider
Fireball
Archers Baby Dragon Ram Rider
Poison
Archers
Lightning
Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Poison Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mini P.E.K.K.A Baby Dragon Poison Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Knight Mini P.E.K.K.A

Attack Synergies 2 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Baby Dragon Prince Ram Rider
Knight
Archers Baby Dragon Poison Prince The Log Ram Rider
Mini P.E.K.K.A
Archers Baby Dragon The Log Ram Rider
Baby Dragon
Knight Archers Mini P.E.K.K.A Poison Prince Ram Rider
Poison
Knight Baby Dragon Prince The Log Ram Rider
Prince
Archers Knight Baby Dragon Poison The Log Ram Rider
The Log
Knight Mini P.E.K.K.A Poison Prince Ram Rider
Ram Rider
Archers Knight Mini P.E.K.K.A Baby Dragon Poison Prince The Log

Defense Synergies 3 13

Archers
Knight Mini P.E.K.K.A Baby Dragon The Log
Knight
Archers Mini P.E.K.K.A Baby Dragon Poison The Log
Mini P.E.K.K.A
The Log Archers Knight Baby Dragon Ram Rider
Baby Dragon
Archers Knight Mini P.E.K.K.A Prince The Log
Poison
Knight The Log
Prince
The Log Baby Dragon
The Log
Mini P.E.K.K.A Prince Archers Knight Baby Dragon Poison Ram Rider
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Ram Rider
Mini P.E.K.K.A Knight Prince The Log Ram Rider
Mini P.E.K.K.A Prince Ram Rider Archers Knight
Mini P.E.K.K.A Prince Knight Ram Rider
Mini P.E.K.K.A Poison Prince The Log
The Log Archers Baby Dragon
Ram Rider Archers Baby Dragon Poison
Baby Dragon Poison The Log Ram Rider
Mini P.E.K.K.A Prince
Knight Archers Mini P.E.K.K.A Prince
Archers Poison Knight Baby Dragon The Log Ram Rider
Archers Baby Dragon Poison Ram Rider
Mini P.E.K.K.A Prince Knight The Log Ram Rider
Mini P.E.K.K.A Baby Dragon Poison Prince The Log
Mini P.E.K.K.A Knight Prince Ram Rider
Mini P.E.K.K.A Prince The Log Ram Rider
Knight Mini P.E.K.K.A Poison Prince
Archers Knight Baby Dragon Prince The Log Ram Rider
Baby Dragon Poison The Log Archers Knight Ram Rider
Mini P.E.K.K.A Prince Ram Rider
Archers Knight Mini P.E.K.K.A Baby Dragon Poison Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Prince
Poison Archers Knight Mini P.E.K.K.A Baby Dragon Prince The Log
Knight Mini P.E.K.K.A Prince The Log Ram Rider
Mini P.E.K.K.A Prince Knight The Log Ram Rider
Knight Mini P.E.K.K.A Prince Ram Rider
Poison Archers Baby Dragon Ram Rider
Mini P.E.K.K.A Prince Archers Knight Ram Rider
Mini P.E.K.K.A Knight Prince
Knight Mini P.E.K.K.A Baby Dragon Poison Prince The Log
Knight Mini P.E.K.K.A Prince
Poison Prince The Log
Mini P.E.K.K.A Prince Knight Ram Rider
Archers Baby Dragon
Archers Knight Mini P.E.K.K.A Baby Dragon Poison Prince The Log
Poison Archers Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Poison
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Baby Dragon The Log
Poison Baby Dragon The Log Ram Rider
Baby Dragon Poison The Log
Knight Poison Prince The Log
Poison Baby Dragon The Log
Poison Baby Dragon Ram Rider
Archers Baby Dragon Poison The Log
Poison The Log Baby Dragon Ram Rider
Poison The Log Ram Rider
Mini P.E.K.K.A Poison Prince
Poison Knight Prince The Log Ram Rider
Poison Archers Baby Dragon
Poison Knight Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison Prince The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Baby Dragon Poison Prince The Log
Baby Dragon Poison The Log
Baby Dragon Poison Prince The Log
Poison
Prince The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Baby Dragon Ram Rider
Baby Dragon Poison Prince The Log Ram Rider
Poison Baby Dragon The Log
Poison Archers Baby Dragon
Poison
Mini P.E.K.K.A
Poison The Log
Poison
Prince
Poison The Log
Archers Prince
Poison Archers Baby Dragon Ram Rider
The Log
Poison Knight Mini P.E.K.K.A Baby Dragon Prince
The Log Baby Dragon Poison
Poison
Prince
Baby Dragon Poison The Log
Poison
Poison Baby Dragon Prince The Log
Prince
Poison

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