My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Royal Giant Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Dark Prince
Giant Snowball
Archers Goblin Gang Baby Dragon
Zap
Archers Goblin Gang Royal Giant Inferno Tower Dark Prince
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Dark Prince
The Log
Archers Goblin Gang Royal Giant Dark Prince
Earthquake
Archers Goblin Gang Inferno Tower
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Baby Dragon Dark Prince
Fireball
Archers Goblin Gang Inferno Tower Baby Dragon
Poison
Archers Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower Baby Dragon Dark Prince
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Knight Goblin Gang Baby Dragon Dark Prince Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Knight Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Royal Giant Baby Dragon Dark Prince
Knight
Archers Goblin Gang Baby Dragon
Goblin Gang
Knight Royal Giant Mirror Baby Dragon Dark Prince
Royal Giant
Archers Goblin Gang Mirror Baby Dragon Dark Prince
Inferno Tower
Mirror
Goblin Gang Royal Giant
Baby Dragon
Knight Archers Goblin Gang Royal Giant Dark Prince
Dark Prince
Archers Goblin Gang Royal Giant Baby Dragon

Defense Synergies 4 11

Archers
Knight Goblin Gang Inferno Tower Baby Dragon Dark Prince
Knight
Archers Goblin Gang Inferno Tower Baby Dragon
Goblin Gang
Knight Inferno Tower Archers Mirror Dark Prince
Royal Giant
Inferno Tower
Knight Goblin Gang Archers Mirror Baby Dragon Dark Prince
Mirror
Goblin Gang Inferno Tower
Baby Dragon
Archers Knight Inferno Tower Dark Prince
Dark Prince
Archers Goblin Gang Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Baby Dragon
Inferno Tower Knight Goblin Gang Dark Prince
Goblin Gang Inferno Tower Archers Knight Dark Prince
Inferno Tower Knight Goblin Gang Dark Prince
Dark Prince
Goblin Gang Archers Baby Dragon Dark Prince
Inferno Tower Archers Goblin Gang Baby Dragon
Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Knight Goblin Gang Archers Inferno Tower Dark Prince
Archers Goblin Gang Knight Baby Dragon Dark Prince
Inferno Tower Archers Goblin Gang Baby Dragon
Inferno Tower Knight Goblin Gang Dark Prince
Goblin Gang Baby Dragon Dark Prince
Inferno Tower Knight Goblin Gang
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower Dark Prince
Archers Knight Goblin Gang Baby Dragon Dark Prince
Baby Dragon Archers Knight Dark Prince
Inferno Tower
Goblin Gang Dark Prince Archers Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower Dark Prince
Archers Knight Goblin Gang Baby Dragon
Goblin Gang Knight Inferno Tower Dark Prince
Goblin Gang Dark Prince Knight Inferno Tower
Inferno Tower Knight Goblin Gang Dark Prince
Archers Goblin Gang Baby Dragon
Goblin Gang Dark Prince Archers Knight Inferno Tower
Inferno Tower Knight Dark Prince
Knight Inferno Tower Baby Dragon Dark Prince
Inferno Tower Goblin Gang
Knight Inferno Tower Dark Prince
Dark Prince
Dark Prince Knight Goblin Gang Inferno Tower
Archers Baby Dragon
Goblin Gang Inferno Tower Archers Knight Baby Dragon Dark Prince
Archers Inferno Tower Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon
Baby Dragon
Knight Dark Prince
Baby Dragon Dark Prince
Baby Dragon
Archers Baby Dragon
Baby Dragon
Goblin Gang
Knight Dark Prince
Archers Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Dark Prince
Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Archers Goblin Gang Dark Prince
Archers Baby Dragon
Knight Goblin Gang Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Goblin Gang Baby Dragon
Baby Dragon Dark Prince

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