My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Minion Horde Hog Rider Goblin Barrel
Giant Snowball
Archers Goblin Gang Minion Horde Hog Rider Goblin Barrel
Zap
Archers Goblin Gang Minion Horde Inferno Tower Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Archers Goblin Gang Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Hog Rider Inferno Tower Goblin Barrel
Arrows
Archers Goblin Gang Minion Horde Goblin Barrel
Royal Delivery
Archers Knight Goblin Gang Minion Horde Hog Rider Goblin Barrel
Fireball
Archers Goblin Gang Minion Horde Hog Rider Inferno Tower Goblin Barrel
Poison
Archers Goblin Gang Minion Horde Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Minion Horde Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Goblin Gang Goblin Barrel Hog Rider Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Goblin Gang

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider
Knight
Archers Goblin Gang Hog Rider Goblin Barrel Minion Horde The Log
Goblin Gang
Knight Hog Rider Goblin Barrel
Minion Horde
Knight Hog Rider
Hog Rider
Knight Goblin Gang The Log Archers Minion Horde Goblin Barrel
Inferno Tower
Goblin Barrel
Knight Goblin Gang Hog Rider
The Log
Hog Rider Knight

Defense Synergies 5 8

Archers
Knight Goblin Gang Inferno Tower The Log
Knight
Archers Goblin Gang Inferno Tower Minion Horde The Log
Goblin Gang
Knight Inferno Tower Archers The Log
Minion Horde
Knight Inferno Tower The Log
Hog Rider
Inferno Tower
Knight Goblin Gang The Log Archers Minion Horde
Goblin Barrel
The Log
Inferno Tower Archers Knight Goblin Gang Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Inferno Tower The Log
Minion Horde Inferno Tower Knight Goblin Gang The Log
Goblin Gang Minion Horde Inferno Tower Archers Knight
Minion Horde Inferno Tower Knight Goblin Gang
The Log
Goblin Gang The Log Archers
Minion Horde Inferno Tower Archers Goblin Gang
Inferno Tower The Log
Minion Horde Inferno Tower Goblin Gang
Knight Goblin Gang Archers Minion Horde Inferno Tower
Archers Goblin Gang Minion Horde Knight The Log
Minion Horde Inferno Tower Archers Goblin Gang
Minion Horde Inferno Tower Knight Goblin Gang The Log
Goblin Gang Minion Horde The Log
Inferno Tower Knight Goblin Gang Minion Horde
Minion Horde Inferno Tower Goblin Gang The Log
Minion Horde Knight Goblin Gang Inferno Tower
Archers Knight Goblin Gang Minion Horde The Log
The Log Archers Knight
Inferno Tower
Goblin Gang Archers Knight Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Inferno Tower
Archers Knight Goblin Gang The Log
Goblin Gang Knight Minion Horde Inferno Tower The Log
Goblin Gang Knight Minion Horde Inferno Tower The Log
Inferno Tower Knight Goblin Gang Minion Horde
Archers Goblin Gang Minion Horde
Goblin Gang Archers Knight Minion Horde Inferno Tower
Inferno Tower Knight Minion Horde
Minion Horde Knight Inferno Tower The Log
Inferno Tower Goblin Gang Minion Horde
Knight Minion Horde Inferno Tower
The Log
Knight Goblin Gang Minion Horde Inferno Tower
Archers Minion Horde
Goblin Gang Inferno Tower Archers Knight Minion Horde The Log
Archers Minion Horde Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde The Log
The Log
Minion Horde The Log
Knight The Log
Minion Horde The Log
Minion Horde
Archers Minion Horde The Log
The Log
The Log
Goblin Gang Minion Horde
Knight Minion Horde The Log
Archers
Knight The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Minion Horde
Archers The Log
The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log
Minion Horde
The Log
The Log
The Log
Archers Minion Horde
Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde
Minion Horde
The Log
Minion Horde Archers Goblin Gang
Archers
The Log
Knight Goblin Gang Minion Horde
The Log
Minion Horde
Goblin Gang Minion Horde The Log
The Log

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