My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel
Giant Snowball
Bats Archers Goblin Gang Furnace Goblin Barrel
Zap
Bats Archers Goblin Gang Mortar Furnace Goblin Barrel
Barbarian Barrel
Archers Knight Goblin Gang Mortar Furnace Goblin Barrel
The Log
Archers Goblin Gang Furnace Goblin Barrel
Earthquake
Archers Goblin Gang Mortar Furnace Goblin Barrel
Arrows
Bats Archers Goblin Gang Furnace Goblin Barrel
Royal Delivery
Bats Archers Knight Goblin Gang Goblin Barrel
Fireball
Archers Goblin Gang Mortar Furnace Goblin Barrel
Poison
Bats Archers Goblin Gang Mortar Furnace
Lightning
Knight Mortar Furnace
Rocket
Mortar Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Goblin Gang Goblin Barrel Mortar Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mortar Goblin Barrel
Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar Goblin Barrel
Knight
Bats Archers Goblin Gang Mortar Goblin Barrel Arrows Furnace
Goblin Gang
Knight Goblin Barrel Mortar
Mortar
Knight Bats Archers Arrows Goblin Gang
Furnace
Knight Goblin Barrel
Goblin Barrel
Knight Goblin Gang Bats Arrows Furnace

Defense Synergies 3 11

Bats
Knight Mortar
Archers
Knight Goblin Gang Mortar Furnace
Arrows
Knight Mortar Furnace
Knight
Bats Archers Goblin Gang Arrows Mortar Furnace
Goblin Gang
Knight Archers Mortar Furnace
Mortar
Bats Archers Arrows Knight Goblin Gang
Furnace
Archers Arrows Knight Goblin Gang
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar
Bats Knight Goblin Gang Mortar Furnace
Goblin Gang Mortar Furnace Bats Archers Knight
Bats Knight Goblin Gang Mortar Furnace
Arrows
Arrows Goblin Gang Bats Archers Furnace
Bats Furnace Archers Arrows Goblin Gang Mortar
Arrows
Goblin Gang Mortar Furnace
Knight Goblin Gang Archers
Bats Archers Goblin Gang Arrows Knight Furnace
Arrows Bats Archers Goblin Gang Furnace
Mortar Furnace Bats Knight Goblin Gang
Bats Arrows Goblin Gang Mortar Furnace
Knight Goblin Gang Mortar Furnace
Goblin Gang Mortar Furnace
Bats Arrows Knight Goblin Gang Mortar Furnace
Arrows Mortar Bats Archers Knight Goblin Gang Furnace
Arrows Mortar Furnace Bats Archers Knight
Mortar
Goblin Gang Bats Archers Arrows Knight Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Furnace
Archers Arrows Knight Goblin Gang Mortar
Goblin Gang Bats Knight Furnace
Goblin Gang Bats Knight
Knight Goblin Gang
Arrows Furnace Bats Archers Goblin Gang
Goblin Gang Bats Archers Knight Furnace
Knight
Bats Knight Mortar
Goblin Gang
Bats Knight
Arrows
Knight Goblin Gang
Archers Furnace
Goblin Gang Bats Archers Knight Mortar Furnace
Bats Arrows Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar
Arrows
Arrows Knight
Arrows Mortar Furnace
Arrows Bats Furnace
Archers Arrows Mortar Furnace
Arrows
Arrows Mortar
Bats Goblin Gang
Arrows Knight Mortar
Archers Arrows
Knight Mortar
Arrows Mortar
Arrows Mortar Furnace
Arrows Mortar Furnace
Arrows Mortar Furnace
Arrows Mortar
Bats
Archers Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar
Arrows Mortar Furnace
Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats Archers Arrows Furnace
Bats
Arrows Mortar
Arrows
Arrows
Bats Archers Goblin Gang
Archers Arrows
Arrows
Knight Goblin Gang
Arrows Mortar
Arrows
Bats Goblin Gang
Bats
Mortar

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